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Add clicked position to PlayerUseUnknownEntityEvent #9604
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Co-authored-by: Bjarne Koll <[email protected]>
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Looks good apart from the fact that it doesn't compile
Shhh |
This isn't exactly the right place for this comment, probably, but is there some way in which this event could either be cancelled, or toggled as "consumed" in such a way where interacting with an unknown entity stops all subsequent future actions? Examples are:
Or maybe there's another way people have been handling this. |
It'd be best if you created an issue for that |
Fixes the event being called 4 times (2 per hand) when a player right clicks with no difference to the event data. Also adds some javadoc and removes an unnecessary access transformer