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Add crew selection capability #17
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When spawning from a Vessel from protoVessel you can add a crew member but it is done programatically - see here The ability to pick crew and assign to vessel are part of different Scenes of KSP and I do not think that it would be feasible to integrate in a seamless way. The Astronaut complex is a complete scene itself and I do not see a way to call a "kerbal" browser the way we call "CraftBrowser" |
I did find something that could let you chose your crew if someone could make a pull request that would help the team save time so look at this and the requirements are it must be compiled against KSP 1.2 and it must use this code reference https://kerbalspaceprogram.com/api/_crew_assignment_dialog_8cs.html |
I researched the suggestion that Nerfclasher provided, and determined that the necessary hooks are not publicly available. I will have to create a selection list via script. In work. |
Added feature to select one crew member from a list of available crew during spawn Will be included in v1.7.3 |
- Add Crew selection screen to spawn feature. You can now (optionally) select one crewmember from a list of available crew. Git Issue #17 - Fixed Tab key movement mode changes to prevent positioning craft underground. Git Issue #29 - Clean up tool tips to display above window and not beyond edge of screen. - Improved control of altitude during movement mode changes. Now when changing altitudes, changes to movement mode will not alter current altitude. - Added new Movement Mode altitude reset key Throttle Cuttoff (Default is X) to allow for flexible altitude positioning. - Revised help and readme to reflect changes to hot keys.
Right now the mod assigns one totally new crew member that didn't even appear in the astronaut complex to a spawned vessel. I think it should assign availible astronauts from the astronaut complex for default and hire new ones if nobody is availible, but allow the player to select astronauts like in SPH/VAB too.
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