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Update compat.ini #4
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Make sure we don't try to set a negative viewport size.
VK: Re-apply the old Adreno driver bug workaround. Fixes #13910.
…ailed to connect to Adhoc Server (faked success)
Fix Stuck issue on some games when Failed to connect to Adhoc Server (faked success)
If there is only one imported variable as a HI16/LO16, unloading the module wasn't properly reversing the link. See #13104.
This doesn't need to live any longer than the link or unlink, so let's just make that abundantly clear.
Update Template
Module: Reverse a single HI16/LO16 pair correctly
Of course, there are many more that do, but might as well add since we're tracking it here.
On exports, we iterate modules then imports. But on imports, we iterate the exports to find the module, so we need to keep the state around higher up.
It was right everywhere else.
We do other null checks here, same reason. Create may have failed.
Vulkan: Delete only created swapchain images
SoftGPU: Fix sprite provoking vertex in fast path
Compat: Note that Gradius requires block transfer
Headless: Allow connecting the web debugger
See #13920 for a breakage report.
Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly fix problems with running non-buffered (which you shouldn't do anyway though). Slim alternative to #13766 with less risk to buildbots.
There's little reason to build at O3, so let's just not. Changing to O2.
Enable BlockTransferAllowCreateFB for Gradius Collection
iOS CMake fixes and new --ios-xcode ./b.sh command.
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