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Multiple fixes/refactorings for ChainLocks (#2765)
* Print which DKG type aborted * Don't directly call EnforceBestChainLock and instead schedule the call Calling EnforceBestChainLock might result in switching chains, which in turn might end up calling signals, so we get into a recursive call chain. Better to call EnforceBestChainLock from the scheduler. * Regularly call EnforceBestChainLock and reset error flags on locked chain * Don't invalidate blocks from CChainLocksHandler::TrySignChainTip As the name of this method implies, it's trying to sign something and not enforce/invalidate chains. Invalidating blocks is the job of EnforceBestChainLock. * Only call ActivateBestChain when tip != best CL tip * Fix unprotected access of bestChainLockBlockIndex and bail out if its null * Fix ChainLocks tests after changes in enforcement handling * Only invoke NotifyChainLock signal from EnforceBestChainLock This ensures that NotifyChainLock is not prematurely called before the block is fully connected. * Use a mutex to ensure that only one thread executes ActivateBestChain It might happen that 2 threads enter ActivateBestChain at the same time start processing block by block, while randomly switching between threads so that sometimes one thread processed the block and then another one processes it. A mutex protects ActivateBestChain now against this race. * Rename local copy of bestChainLockBlockIndex to currentBestChainLockBlockIndex * Don't call ActivateBestChain when best CL is part of the main chain
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