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GS/HW: Add new HPO - Align to Native With Texture Offset #12350
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Uhm..? I'd be curious to know where in ace combat this would be better, because in AC4 it seems worse. |
With original I meant software (you can see how much more it's lower res). Then yeah, I saw just now that while actually flying ATNT fixes the sky. |
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Not bad at all now. |
Pretty interesting! Will be testing this on my games and see how much this helps 👀 |
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In "pcsx2/ImGui/FullscreenUI.cpp" it's still "Align To Native" & "Align to Native - With Texture Offset". |
Might be worth checking SOTN with this, I had been testing with The settings used: And a single frame dump if you want to quickly see it: PR with If you have any other GSDumps for SOTC that might show weird upscaling issues, it might be worth checking on those too. |
No it isn't. Edit: No you're right, sorry, I missed that. |
Thanks @AmyRoxwell ! Yeah I also noticed SOTC looks better with the new option, it gets rid of some side glow and stops some weird distance glitching that currently happens on master too. |
Tested Armored Core Nexus (SLPS-25338 / SLPS-25339). The new option seems closer to Software compared to master (HPO Normal). |
Description of Changes
New Half Pixel Offset option, based on Align Native but with texture adjustment and removes a very annoying vertex offset.
Rationale behind Changes
The vertex offset was causing problems in the RT in RT branch due to things being drawn offset in to a target, but by default the option leaves the first pixel blank due to a forced offset, this gets around that but needs to adjust texture coordinates also.
Suggested Testing Steps
Test games with the new option under the HPO upscaling fixes.
Known to be better for Ace Combat games, Catwoman, Madagascar and potentially others with borders. GOW also looks better on the RT in RT branch, as well as being required for FF7 DoC and Project Snowblind to avoid bad textures.
Catwoman:
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Master:
PR with new option:
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Madagascar:
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Master:
Master with Align to Native:
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PR With new options:
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