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gsdx:ogl:windows: Fix calling convention mismatch
OpenGL does not use the cdecl calling convention (which is the default calling convention for GSdx on Windows). Since DebugOutputToFile is used by OpenGL, it needs to use the same calling convention that OpenGL uses. This fixes a debug build crash when the OpenGL renderers are used and debug_opengl is nonzero in the ini.
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Oh thanks you. 👍