2.2.74-beta-MC1710 (Test)
Pre-release
Pre-release
Change Log:
- remove water from default skippables blocks list. Closes #132
- remove a bunch of other blocks from 'skippables' list that should not have been there (clay, ores, others...)
- add item to test world-gen ability of a particular structure
- clean up some of the debug output for structure gen failure.
- clean up NPC medic AI -- it should now properly heal things. Closes #128
- actually clean up medic AIs in response to #128. Medic ais should actually work, for both player owned and faction npcs.
- fix up max-health override not working. Closes #129
- re-add npc-mount-horse functionality to command baton guard/move command
- remove grass block from skippables blocks list -- it is -not- skippable
- Lots of GUI cleanup. Closes #141, #142 & #143
- clean up color leakage from item-slot widget rendering in many GUIs. Updates #136
- fix structure scanner biome and dimension whitelist checkboxes never saving out to validator. Updates #137
- add packet for use by tile-entities for block-events
- swap over to using custom packets for network data to route-around the stupid vanilla range-BS for block-events (srsly, why check range when you should check 'is player tracking chunk'?). Updates #135
- clean up block event packet to more closely correspond to vanilla mechanics. Can possibly investigate widening the data-types for a/b data bits at a future date. Might want to investigate creating custom
packet for wider types, so existing tiles can use lowest-network use packets and only use wider types where needed. - clean up message when loading templates.
- fix config value initialization for loading of the default structure pack
- enable creative mode structure builder functionality for survival mode; block access to selection gui in survival and decrement stack-size-on-use in survival mode.
- add .ogg sounds for bard to repository
- fix up naming of new test items (structure tab)
- add construction tool explicitly for lakes
- finally implement box-fill for construction tool (creates hollow box for bounds selected)
- update default block handling to properly scan inventory for trapped chests
- clean up handling of inventoried blocks in template system.
- more inventoried TE template support cleanup
- update support for BC 6.1.X (RF API versions). completely removes support for MJ interface. Updates #144
- update libs/deps for NEI for new forge launch mechanics (some stupid ASM conflicts going on...)
- add licenses for libs.
- add license for mod (GPL)
- Fix up handling of flower pots
- update survival flag in structures intended for survival mode
- fix up handling of double doors in templates (will need rescan for any that had double doors). would also fix any occurance of door handle/hingle being on the wrong side. Updates #138