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2.2.74-beta-MC1710 (Test)

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@shadowmage45 shadowmage45 released this 15 Nov 01:44

Change Log:

  • remove water from default skippables blocks list. Closes #132
  • remove a bunch of other blocks from 'skippables' list that should not have been there (clay, ores, others...)
  • add item to test world-gen ability of a particular structure
  • clean up some of the debug output for structure gen failure.
  • clean up NPC medic AI -- it should now properly heal things. Closes #128
  • actually clean up medic AIs in response to #128. Medic ais should actually work, for both player owned and faction npcs.
  • fix up max-health override not working. Closes #129
  • re-add npc-mount-horse functionality to command baton guard/move command
  • remove grass block from skippables blocks list -- it is -not- skippable
  • Lots of GUI cleanup. Closes #141, #142 & #143
  • clean up color leakage from item-slot widget rendering in many GUIs. Updates #136
  • fix structure scanner biome and dimension whitelist checkboxes never saving out to validator. Updates #137
  • add packet for use by tile-entities for block-events
  • swap over to using custom packets for network data to route-around the stupid vanilla range-BS for block-events (srsly, why check range when you should check 'is player tracking chunk'?). Updates #135
  • clean up block event packet to more closely correspond to vanilla mechanics. Can possibly investigate widening the data-types for a/b data bits at a future date. Might want to investigate creating custom
    packet for wider types, so existing tiles can use lowest-network use packets and only use wider types where needed.
  • clean up message when loading templates.
  • fix config value initialization for loading of the default structure pack
  • enable creative mode structure builder functionality for survival mode; block access to selection gui in survival and decrement stack-size-on-use in survival mode.
  • add .ogg sounds for bard to repository
  • fix up naming of new test items (structure tab)
  • add construction tool explicitly for lakes
  • finally implement box-fill for construction tool (creates hollow box for bounds selected)
  • update default block handling to properly scan inventory for trapped chests
  • clean up handling of inventoried blocks in template system.
  • more inventoried TE template support cleanup
  • update support for BC 6.1.X (RF API versions). completely removes support for MJ interface. Updates #144
  • update libs/deps for NEI for new forge launch mechanics (some stupid ASM conflicts going on...)
  • add licenses for libs.
  • add license for mod (GPL)
  • Fix up handling of flower pots
  • update survival flag in structures intended for survival mode
  • fix up handling of double doors in templates (will need rescan for any that had double doors). would also fix any occurance of door handle/hingle being on the wrong side. Updates #138