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modified: zh/Manual/城镇
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theBlueMatrix authored and Librarian committed Aug 14, 2024
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Expand Up @@ -87,14 +87,14 @@ Towns will expand physically by extending roads onto empty areas of the map, the

* A bus with one passenger from the other side of town would have the same effect on growth as a large train full of passengers from the other end of the map.
* A town with a feeder station where cargo is picked up but not set down will also grow.
* 玩家可以在地方政府窗口内选择“资助新房屋建设”,这能够在短时间内快速人口增长,或者提升其他货物的接受度。<!--This may result in rapid population growth for a short time, or increase acceptance of cargos such as Goods.-->
* 玩家可以在地方政府窗口内选择“资助新房屋建设”,这能够在短时间内造就快速人口增长,或者提升其他货物的接受度。<!--This may result in rapid population growth for a short time, or increase acceptance of cargos such as Goods.-->
* 城市的发展速度是其他城镇的两倍。
* 确保城市不要被铁路轨道、机场、水域等变成围城。<small>(译者注:典型的反例有可能在一开局就会出现——在小岛上的小型城镇,很明显这种地方怎么会发展起来:-P)</small><!--Players can try and ensure towns are not hemmed in by train tracks, airports, water etc.-->
* 确保城市不要被铁路轨道、机场、水域等环绕起来,从而变成围城。<small>(译者注:典型的反例有可能在一开局就会出现——在小岛上的小型城镇,很明显这种地方怎么会发展成大城市 :-P)</small>
* Extending roads for a town may slightly increase the chance of new buildings being constructed successfully, and it is better than town without a pre-built road network. If the town has plenty of empty roads to build on, this is unlikely to have an effect until most roads have buildings constructed alongside them. Roads should be evenly constructed around the town rim rather than extending to few particular sides. Also, the progress of the town building construction depends on the travel distance (not vector distance) along the road to the town centre (where the town name displays). Roads which are close but disjointed to the town centre will have no buildings being constructed alongside of it.
* Having too many junctions in a city can prevent it from growing. The growth algorithm uses a "random walk" that gives up after a certain distance. Lots of junctions can result in the city being limited in size as the random walk can never reach the outskirts from the center. To get around this, build tunnels or bridges direct from the center to the outskirts (aka growth tunnels). This provides a shortcut for the growth algorithm. Alternatively, if towns building roads is disabled you can build your city in a spiral shape without any junctions.
* 原版城镇道路布局的算法会额外建很多不必要的道路,从而导致空间浪费。考虑使用改良的道路布局、网状道路布局或者手动修建道路。<!--The original town layout algorithm wastes space by adding lots of unnecessary roads. Consider using better roads, a grid layout, or manual road placement.-->
运输“[[en/Manual/Base Set/Cargos/Goods|货物(en)]]”'''不会'''在任何气候下比任何其它货物更能提升城镇的发展速度。The reason for this common misunderstanding is that towns which can accept Goods in early game are usually City class (meaning they grow naturally faster than regular towns) and a town receiving Goods tends to be forgotten by the player after some time, so when the player check the town again it appears to have suddenly grown unexpectedly.
运输“[[en/Manual/Base Set/Cargos/Goods|货物(en)]]”'''不会'''在任何气候下比任何其它货物更能提升城镇的发展速度。这种常见误区的产生原因之一是,在游戏早期可以接受货物的城镇往往都是城市,也就是说它们本来就会比常规的城镇发展更快。另外(只是)接受货物的城镇常常会在一段时间之后被玩家给忘得一干二净,所以当玩家回来重新看原先的城镇时,就会显得城镇意外地突然发展到很大。

==城市==
城市是特殊的一类城镇,它们的发展速度是普通城镇的两倍。在游戏开局时城市的规模通常也会更大。两个设置可以对其有所影响: ''[[en/Archive/Manual/Settings/Advanced Settings/Economy#proportion-of-towns-that-will-become-cities|Proportion of towns that will become cities]]''''[[en/Archive/Manual/Settings/Advanced Settings/Economy#initial-city-size-multiplier|Initial city size multiplier]]''
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