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modified: en/Archive/Community/Infrastructure maintenance
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User Summary: Minor spelling and word choice corrections (I missed some)
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EmergencyTemporalShift authored and Librarian committed Aug 9, 2024
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Expand Up @@ -14,12 +14,11 @@ Open TTD v.1.9.3
''Options'' (ingame) --> ''Settings'' --> ''Accounting''
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The maintenance costs grow overpropotionaly with the network size.<br />
With this bigger companys are more burdened than smaller ones.
The maintenance costs grow exponentially with the network size. This means that larger companies pay more proportionally than smaller ones.
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In late game short connections between industries or cities may not earn money or even cost you while in you finance reports is a surplus of income.
With this setting ON the player has not only the network maintenance working against him, but also the inflation which increase the annual costs for the maintenance further. For further information look through ''"Economy"'' [[en/Manual/Economy]]
In late game short connections between industries or cities may not earn money or even be net negative even though your finance reports are show income.
With this setting ON the player has network maintenance costs working against them, but also inflation, further driving costs higher. For more information look through ''"Economy"'' [[en/Manual/Economy]]



Expand Down Expand Up @@ -78,9 +77,9 @@ Railway tunnel piece count = 4 (10 tiles = 40)<br />
[[File:en/Archive/Community/Maglev 2x10 maintenance.png|thumb|(fig.8) 20 Monorail rail costs]]


Besides the intersection multiplicator the game has an algorithm which increases the costs for your network exponentially. ''(If someone can find the algorithm, please insert it here)''<br />
Besides the intersection multiplier the game has an algorithm which increases the costs for your network exponentially. ''(If someone can find the algorithm, please insert it here)''<br />
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Here is an example list for the cost grows, with an roughly factor which shows the cost increase from one row to the next. (Used Maglev rails)<br />
Here is an example list for the cost increase, with an rough factor to show the cost increase from one row to the next. (Used Maglev rails)<br />

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Expand All @@ -106,7 +105,7 @@ Here is an example list for the cost grows, with an roughly factor which shows t
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'''Summary cost increase'''<br />
You can say with every rail piece amount duplication, the costs inrease around 280%<br />
You can say with every rail piece amount double, the costs increase around 280%<br />
(exp. 936€ for 40 pieces x 2.8 = costs for 80 pieces). ''(fig.7)(fig.8)
Expand All @@ -115,7 +114,7 @@ You can say with every rail piece amount duplication, the costs inrease around 2
[[File:en/Archive/Community/Space saving example.png|thumb|(fig.9) Space saving by stacking]]
Unfortunaly to this date I know no workaround or economical solution/trick. One may think that the game can be tricked with rails over a tunnel or rails under a bridge, but no. These setups other than the saved space do not reduce the maintenance for the tile. Even though no roads or track are intercepting.
Unfortunately to this date I know no workaround or economical solution/trick. One may think that the game can be tricked with rails over a tunnel or rails under a bridge, but no. These setups other than the saved space do not reduce the maintenance for the tile. Even though no roads or track are intercepting.
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