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# Numbering Scheme for Animations | ||
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## Bosses | ||
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| Anim Number | Descripton | ||
--- | --- | ||
010 | Idle | ||
011 | Idle (Variation 1) | ||
030 | Walking (Forward) | ||
031 | Walking (Backwards) | ||
032 | Walking (Left) | ||
033 | Walking (Right) | ||
040 | Running (Forward) | ||
041 | Running (Backwards) | ||
042 | Running (Left) | ||
043 | Running (Right) | ||
051 | Jump Fall | ||
052 | Landing | ||
200 | Damage 1 (Ground) | ||
201 | Damage 2 (Ground) | ||
202 | Damage 3 (Ground) | ||
220 | Damage 1 (Air) | ||
221 | Damage 2 (Air) | ||
222 | Damage 3 (Air) | ||
230 | Stun Ailment | ||
231 | Stun Ailment (Exit) | ||
300 | Attack (Ground 1) | ||
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## Playable characters | ||
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| Anim Number | Descripton | ||
--- | --- | ||
| | ||
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## Non-Playable Characters |
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# CIC Format | ||
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CIC stands for *Common Ice ?* and it controls several aspects of the ice cream minigame. | ||
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# Data | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | uint32 | File identifier, always `0x41261002` | ||
| 0x4 | uint32 | Size | ||
| 0x8 | int32 | Base Points | ||
| 0xC | float | Stage Level 0 | ||
| 0x10 | float | Stage Level 1 | ||
| 0x14 | float | Stage Level 2 | ||
| 0x18 | int32 | Stage Combo 0 | ||
| 0x1C | int32 | Stage Combo 1 | ||
| 0x20 | int32 | Stage Combo 2 | ||
| 0x24 | float | Bad Timing | ||
| 0x28 | float | Good Timing | ||
| 0x2C | float | Excellent Timing | ||
| 0x30 | int32 | Art 1 | ||
| 0x34 | int32 | Art 2 | ||
| 0x38 | int32 | Art 3 | ||
| 0x3C | int32 | Art 4 | ||
| 0x40 | int32 | Ice Bonus | ||
| 0x44 | int32 | Ice Failure | ||
| 0x48 | int32 | Combo Points |
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# EDP Format | ||
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EDP stands for *Experience Data Parameters* and it controls all of the changes made when enabling EXP 0 in game. | ||
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# Header | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | string | File identifier, always `@EDP` | ||
| 0x4 | uint32 | Version, `2` | ||
| 0x8 | uint32 | Enemy Data Count | ||
| 0xC | uint32 | Boss Data Count | ||
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# Attack Type Elemental | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | [AttackElement[152]](#attack-element) | List of attack elements. | ||
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## Attack Element | ||
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| Bit | Count | Description | ||
|-----|-------|------------- | ||
| 0 | 4 | [Element 1](#attack-type) | ||
| 4 | 4 | [Element 2](#attack-type) | ||
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## Attack Type | ||
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| Value | Name | Description | ||
|--------|-------|------------ | ||
| 0x0 | ATK_TYPE_LOW | | ||
| 0x1 | ATK_TYPE_MIDDLE | | ||
| 0x2 | ATK_TYPE_HIGH | | ||
| 0x3 | ATK_TYPE_MAX | | ||
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# Cause Damage Pack Header | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | char[4] | Code, always `@CDP` | ||
| 0x4 | uint8 | ID | ||
| 0x5 | uint8 | UseBoss | ||
| 0x6 | uint8[2] | RESERVED | ||
| 0x8 | [HPRange](#cause-damage-pack-hp-range) | HP Range | ||
| 0x10 | [ScalePack[3]](#cause-damage-pack-scale-pack) | Damage Scaling | ||
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# Cause Damage Pack HP Range | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | int32 | Minimum | ||
| 0x4 | int32 | Maximum | ||
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# Cause Damage Pack Scale Pack | ||
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This structures repeats for as many animations need their parameters set. | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | int32 | Divisor | ||
| 0x4 | int32 | Revision | ||
| 0x8 | int32 | Scale |
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# ICE Format | ||
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ICE stands for *ICE-CREAM* and it controls how an ice cream minigame plays out. | ||
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# Header | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | uint32 | Version, always `0x41264129` | ||
| 0x4 | int32 | File Size | ||
| 0x8 | int32 | Item Count | ||
| 0xC | uint32 | Dummy | ||
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# Measure | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | int32 | Kind | ||
| 0x4 | uint32[3] | Marks | ||
| 0x10 | uint32 | Sound Color | ||
| 0x14 | uint32 | Combo |
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# MBD Format | ||
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MBD stands for *Mirage Bonus Data* and it contains the list rewards you can get from completing Mirage Arena challenges. | ||
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# Header | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | char[4] | Code, always `@MBD` | ||
| 0x4 | uint32 | Version, always `1` | ||
| 0x8 | uint32[2] | RESERVED | ||
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# Bonus Data | ||
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| Offset | Type | Description | ||
|--------|-------|------------ | ||
| 0x0 | [BattleType](#battle-type) | | ||
| 0x4 | [ChallengeType](#challenge-type) | | ||
| 0x8 | uint32 | Requirement value | ||
| 0xC | uint32 | Reward multiplier (for medals) | ||
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## Battle Type | ||
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| Value | Name | Description | ||
|--------|-------|------------ | ||
| 0x0 | BATTLE_TYPE_JUDGE | Day of Reckoning | ||
| 0x1 | BATTLE_TYPE_CURSE | Wheels of Misfortune | ||
| 0x2 | BATTLE_TYPE_TREASURE | Risky Riches | ||
| 0x3 | BATTLE_TYPE_RUN | Weaver Fever | ||
| 0x4 | BATTLE_TYPE_PRISON | Sinister Sentinel | ||
| 0x5 | BATTLE_TYPE_DAZZLE | Dead Ringer | ||
| 0x6 | BATTLE_TYPE_TYRANT | Combined Threat | ||
| 0x7 | BATTLE_TYPE_DESIRE | Treasure Tussle | ||
| 0x8 | BATTLE_TYPE_CRIME | Harsh Punishment | ||
| 0x9 | BATTLE_TYPE_BLIZZARD | A Time to Chill | ||
| 0xA | BATTLE_TYPE_MAGICIAN | Copycat Crisis | ||
| 0xB | BATTLE_TYPE_ARENA_OWNER | Keepers of the Arena | ||
| 0xC | BATTLE_TYPE_WHALE | Monster of the Sea | ||
| 0xD | BATTLE_TYPE_CONQUEROR | Villains' Vendetta | ||
| 0xE | BATTLE_TYPE_LIGHT_MASTER | Light's Lessions | ||
| 0xF | BATTLE_TYPE_DARKNESS | Peering into Darkness | ||
| 0x10 | BATTLE_TYPE_END | | ||
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## Challenge Type | ||
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| Value | Name | Description | ||
|--------|-------|------------ | ||
| 0x0 | CHALLENGE_TYPE_CURE | Heal X times or less. | ||
| 0x1 | CHALLENGE_TYPE_TIME_ATTACK | Within time limit. (Time in seconds) | ||
| 0x2 | CHALLENGE_TYPE_GET_MUNNY | Obtain X amount of munny. | ||
| 0x3 | CHALLENGE_TYPE_CHANGE_STYLE | Perform X amount of style changes. | ||
| 0x4 | CHALLENGE_TYPE_SUCCESS_GUARD | Block X amount of times. |
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