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Consider remapping uv range [0, 1] to image pixel range [0, w-1] (or [0, h-1]) in MeshT.BinPackTextures #61

Consider remapping uv range [0, 1] to image pixel range [0, w-1] (or [0, h-1]) in MeshT.BinPackTextures

Consider remapping uv range [0, 1] to image pixel range [0, w-1] (or [0, h-1]) in MeshT.BinPackTextures #61

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