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check for missing assets #335

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8 changes: 6 additions & 2 deletions examples/TEST_Animate2D.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@

Author
~~~~~~
David Barr, aka javidx9, �OneLoneCoder 2019, 2020, 2021, 2022
David Barr, aka javidx9, �OneLoneCoder 2019, 2020, 2021, 2022

*/

Expand Down Expand Up @@ -108,7 +108,11 @@ class TEST_Animate2D : public olc::PixelGameEngine
// For this appliaction I have a single image that contains
// 28x2 unique characters, each character contains 8 animations of 3
// frames each. Each frame is 26x36 pixels
gfxAll.Load("./assets/MegaSprite1.png");
if (gfxAll.Load("./assets/MegaSprite1.png") != olc::rcode::OK)
{
std::cout << "Could not load ./assets/MegaSprite1.png\n";
return false;
}

// Thats A LOT of individual graphics, but they all follow a similar pattern
// because the asset was created usefully (take note certain popular asset creators)
Expand Down