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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,17 +1,17 @@ | ||
[Public] | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=Use32BitZBuffer,Title="Use32BitZBuffer",Description="If enabled, D3DDrv will request a high-precision Z-buffer. This improves rendering quality for faraway objects and surfaces.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseVertexFog,Title="UseVertexFog",Description="Enables fogged rendering for meshes.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseAGPTextures,Title="UseAGPTextures",Description="If enabled, D3DDrv will upload textures into video memory. This drastically improves rendering performance.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseVideoMemoryVB,Title="UseVideoMemoryVB",Description="If enabled, D3DDrv will not store textures in system memory if the video memory is full.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseTripleBuffering,Title="UseTripleBuffering",Description="If enabled, D3DDrv will use triple buffering. This increases frame rates but might also increase input latency.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseGammaCorrection,Title="UseGammaCorrection",Description="Enables gamma correction.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseMultitexture,Title="UseMultitexture",Description="Enables support for light maps and macro textures. This will drastically improve image quality.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseTrilinear,Title="UseTrilinear",Description="If set to true, D3DDrv will use trilinear texture filtering. If set to false, D3D9Drv will use bilinear filtering. Trilinear filtering improves image quality, but (slightly) reduces the game frame rate.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseMipmapping,Title="UseMipmapping",Description="UseMipmapping") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UsePrecache,Title="Precaching",Description="If checked, all textures will be precached in GPU memory. This increases load times, but reduces fluctuations in the frame rate.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=OneXBlending,Title="OneXBlending",Description="Emulates D3D7Drv's lightmap blending.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=DetailTextures,Title="Detail Texturing",Description="If checked, enables Detail Texturing.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=HighDetailActors,Title="HighDetailActors",Description="Enables high-detail actor rendering. Disabling this might marginally improve rendering performance, but will dramatically reduce image quality.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=Coronas,Title="Coronas",Description="Enables rendering of light coronas.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=ShinySurfaces,Title="ShinySurfaces",Description="Enables rendering of shiny surfaces such as mirrors.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=VolumetricLighting,Title="VolumetricLighting",Description="Enables rendering of volumetric lights such as light boxes.") | ||
[Public] | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=Use32BitZBuffer,Title="Use32BitZBuffer",Description="If enabled, D3DDrv will request a high-precision Z-buffer. This improves rendering quality for faraway objects and surfaces.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseVertexFog,Title="UseVertexFog",Description="Enables fogged rendering for meshes.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseAGPTextures,Title="UseAGPTextures",Description="If enabled, D3DDrv will upload textures into video memory. This drastically improves rendering performance.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseVideoMemoryVB,Title="UseVideoMemoryVB",Description="If enabled, D3DDrv will not store textures in system memory if the video memory is full.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseTripleBuffering,Title="UseTripleBuffering",Description="If enabled, D3DDrv will use triple buffering. This increases frame rates but might also increase input latency.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseGammaCorrection,Title="UseGammaCorrection",Description="Enables gamma correction.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseMultitexture,Title="UseMultitexture",Description="Enables support for light maps and macro textures. This will drastically improve image quality.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseTrilinear,Title="UseTrilinear",Description="If set to true, D3DDrv will use trilinear texture filtering. If set to false, D3D9Drv will use bilinear filtering. Trilinear filtering improves image quality, but (slightly) reduces the game frame rate.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UseMipmapping,Title="UseMipmapping",Description="UseMipmapping") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=UsePrecache,Title="Precaching",Description="If checked, all textures will be precached in GPU memory. This increases load times, but reduces fluctuations in the frame rate.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=OneXBlending,Title="OneXBlending",Description="Emulates D3D7Drv's lightmap blending.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=DetailTextures,Title="Detail Texturing",Description="If checked, enables Detail Texturing.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=HighDetailActors,Title="HighDetailActors",Description="Enables high-detail actor rendering. Disabling this might marginally improve rendering performance, but will dramatically reduce image quality.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=Coronas,Title="Coronas",Description="Enables rendering of light coronas.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=ShinySurfaces,Title="ShinySurfaces",Description="Enables rendering of shiny surfaces such as mirrors.") | ||
Property=(Config,Class=D3DDrv.D3DRenderDevice,Name=VolumetricLighting,Title="VolumetricLighting",Description="Enables rendering of volumetric lights such as light boxes.") |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,10 @@ | ||
[Public] | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=DetailBias,Title="DetailBias",Description="Set this to higher values to reduce rendering detail for faraway surfaces.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=FastTranslucency,Title="FastTranslucency",Description="Improves rendering performance and reduces rendering quality for translucent surfaces.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=LowResTextureSmooth,Title="LowResTextureSmooth",Description="Enables texture smoothing. Has no effect if your game window is more than 400px wide.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=HighResTextureSmooth,Title="HighResTextureSmooth",Description="Enables texture smoothing. Has no effect if your game window is less than 400px wide.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=DetailTextures,Title="Detail Texturing",Description="If checked, enables Detail Texturing.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=HighDetailActors,Title="HighDetailActors",Description="Enables high-detail actor rendering. Disabling this might marginally improve rendering performance, but will dramatically reduce image quality.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=Coronas,Title="Coronas",Description="Enables rendering of light coronas.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=ShinySurfaces,Title="ShinySurfaces",Description="Enables rendering of shiny surfaces such as mirrors.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=VolumetricLighting,Title="VolumetricLighting",Description="Enables rendering of volumetric lights such as light boxes.") | ||
[Public] | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=DetailBias,Title="DetailBias",Description="Set this to higher values to reduce rendering detail for faraway surfaces.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=FastTranslucency,Title="FastTranslucency",Description="Improves rendering performance and reduces rendering quality for translucent surfaces.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=LowResTextureSmooth,Title="LowResTextureSmooth",Description="Enables texture smoothing. Has no effect if your game window is more than 400px wide.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=HighResTextureSmooth,Title="HighResTextureSmooth",Description="Enables texture smoothing. Has no effect if your game window is less than 400px wide.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=DetailTextures,Title="Detail Texturing",Description="If checked, enables Detail Texturing.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=HighDetailActors,Title="HighDetailActors",Description="Enables high-detail actor rendering. Disabling this might marginally improve rendering performance, but will dramatically reduce image quality.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=Coronas,Title="Coronas",Description="Enables rendering of light coronas.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=ShinySurfaces,Title="ShinySurfaces",Description="Enables rendering of shiny surfaces such as mirrors.") | ||
Property=(Config,Class=SoftDrv.SoftwareRenderDevice,Name=VolumetricLighting,Title="VolumetricLighting",Description="Enables rendering of volumetric lights such as light boxes.") |
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