- Dependencies: flow, snow, mint, snow binaries (http://build.luxeengine.com/snow/), Haxe 3.2.1, hxcpp 3.2.193, (all of these were last updated on December 1 2015)
- You have to change your flow config to files_output_list: true, ChopEngine relies on that for its preloader
- Then build as usual with flow: flow run [platform]
- The prime targets are windows, linux, and mac
- Nothing keeps it from running on mobile and web, but I want to concentrate on the desktop targets first
- Debug builds have terribly slow performance, use only when necessary.
- destructors for all classes that allocate OpenGL resources
- Skeletal animation
- Batching
- Instancing
- Particle effects
- Static shadows
- Dynamic shadows
- Light Pass through bool
- Light Cast shadow bool
- Material bool shadowsCast
- Material bool shadowsReceive
- jiglib integration
- mouse
- pressed
- justPressed
- justReleased
- Positional audio
- Music tracks