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A lot of changes and a more reponsible engineer would break these out…
… into concise PRs but I'm not that guy and write titles that are way too long (#413) * Turn world manager into a BackgroundService * Abstractions refactor pt.1 * Update Region.cs * Abstractions refactor pt.2 * Move world generator registering to WorldManager * abstractions pt.3 * Use packet broadcaster * Fix event parameters * Simplify ConsoleApp.Program.cs * Refactor Living.cs * A little cleanup * WE START WOOOOO * Update Player.cs * oop * Fix up some NREs and wait for worlds to be ready * Region loading does not need to be blocked * Add a direct send method that won't get processed through the queue * Just use JsonNamingPolicy.SnakeCaseLower :)) * world gen status * Fix strange chunk unloading bug * Forgot to save O_O * Improve caves & ores generation performance * Update OperatorList & IOperatorList * Last bit refactor * Make user cache a service instead * Add sealed modifier to most classes (final commit) * OKAY ACTUAL FINAL COMMIT * Tweaks to rivers, mountain heights and beaches * Fix bug loading worlds from disk * Still mucking about * interim * interim * Interim * Personal code review * fix biome reload issue * Ready for review * Later... --------- Co-authored-by: Tides <[email protected]> Co-authored-by: Seb-stian <[email protected]>
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