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Setting user defined color legend intervals produce wrong visualization in some cases. This is related to caching of effects for geometry parts, and the compare function for TextureImages is inaccurate.
Example of wrong color mapping where values between 10 and 14 should have a different color.
The text was updated successfully, but these errors were encountered:
When comparing two TextureImages, create a std::vector representation and use the equality operator for std::vector.
Previous implementation did not test all values, and returned equality when the texture was not identical.
Setting user defined color legend intervals produce wrong visualization in some cases. This is related to caching of effects for geometry parts, and the compare function for
TextureImages
is inaccurate.Example of wrong color mapping where values between 10 and 14 should have a different color.
The text was updated successfully, but these errors were encountered: