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[macOS] add GL3Plus support for macOS
Reestablish support for GL3+ on maOS in Ogre2.2 Cmake - Update cmake version - Add extra library name for zzip (required to find homebrew installed version on macOS) - Exclude morph animations sample that breaks compilation Cocoa Windowing - Remove GeneralAllocatedObject as superclass of CocoaContext - Update class documentation in line with OgreEGL classes - Allocate arrays for table data source in config dialog init. This fixes a memory access segfault that occurred when altering a value in the option selector. - Remove not implemented exception from swapBuffers TextureGpuManager - Apply to TextureGpuManager and TextureFilters from: Commit: 42bbd89 From: "Matias N. Goldberg" <[email protected]> Date: Wed, 9 Sep 2020 17:03:23 -0300 Commit: 1cebf78 Author: Matias N. Goldberg <[email protected]> Date: Fri Sep 11 20:19:07 2020 -0300 - Add condition to disable HW mipmap generation on macOS GL3Plus RenderSystem - Add GL4.3 checks to GL3PlusRenderPassDescriptor - Apply changes to Signed-off-by: Rhys Mainwaring <[email protected]>
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