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make both Percent and UDouble readonly (thus immutable). #14
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
namespace Noggog; | ||
|
||
public struct UDouble : IComparable<UDouble>, IComparable<double>, IEquatable<UDouble> | ||
public readonly struct UDouble : IComparable<UDouble>, IComparable<double>, IEquatable<UDouble> | ||
{ | ||
public readonly double Value; | ||
public const double MinValue = 0d; | ||
|
@@ -43,15 +43,20 @@ public static implicit operator double(UDouble d) | |
return d.Value - amount; | ||
} | ||
|
||
public static UDouble operator +(UDouble d, double amount) | ||
{ | ||
return d.Value + amount; | ||
} | ||
|
||
public override bool Equals(object? obj) | ||
{ | ||
if (obj is UDouble uRhs) | ||
{ | ||
return Value == uRhs.Value; | ||
} | ||
else if (obj is double) | ||
else if (obj is double d) | ||
{ | ||
return Value == (double)obj; | ||
return Value == d; | ||
} | ||
else | ||
{ | ||
|
@@ -91,8 +96,9 @@ public int CompareTo(double other) | |
|
||
public static UDouble Parse(string str) | ||
{ | ||
TryParse(str, out UDouble ud); | ||
return ud; | ||
if (TryParse(str, out UDouble ud)) | ||
return ud; | ||
return default; | ||
} | ||
|
||
public static bool TryParse(string str, out UDouble doub) | ||
|
@@ -108,7 +114,7 @@ public static bool TryParse(string str, out UDouble doub) | |
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||
public bool EqualsWithin(UDouble rhs, double within = 0.000000001d) | ||
{ | ||
return rhs.Value.EqualsWithin(rhs.Value, within); | ||
return Value.EqualsWithin(rhs.Value, within); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Good catch! Sounds like i gotta bite the bullet and do some Unit tests soon 😬 |
||
} | ||
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public bool IsInRange(UDouble min, UDouble max) | ||
|
@@ -131,4 +137,34 @@ public UDouble PutInRange(UDouble min, UDouble max) | |
if (Value > max) return max; | ||
return Value; | ||
} | ||
|
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public static bool operator ==(UDouble left, UDouble right) | ||
{ | ||
return left.Equals(right); | ||
} | ||
|
||
public static bool operator !=(UDouble left, UDouble right) | ||
{ | ||
return !(left == right); | ||
} | ||
|
||
public static bool operator <(UDouble left, UDouble right) | ||
{ | ||
return left.CompareTo(right) < 0; | ||
} | ||
|
||
public static bool operator <=(UDouble left, UDouble right) | ||
{ | ||
return left.CompareTo(right) <= 0; | ||
} | ||
|
||
public static bool operator >(UDouble left, UDouble right) | ||
{ | ||
return left.CompareTo(right) > 0; | ||
} | ||
|
||
public static bool operator >=(UDouble left, UDouble right) | ||
{ | ||
return left.CompareTo(right) >= 0; | ||
} | ||
} |
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Yeah, weird setup I had before. I almost wonder if it should be throwing. We have the TryParse alternate, the Parse should throw if it's a failure... or be renamed to ParseOrDefault or something more clear?
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Parse usually does throw an exception on failure, TryParse true/false. not sure if there is a naming convention for ParseOrDefault (which sounds perfectly understandable to me)