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Merge pull request #57 from Noctifer-de-Mortem/super_soldier_rework
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Rebalance of Super Soldier Zombie Faction.
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Noctifer-de-Mortem authored Nov 24, 2018
2 parents f79f076 + 8830612 commit ee15286
Showing 1 changed file with 52 additions and 40 deletions.
92 changes: 52 additions & 40 deletions Monsters/c_monsters.json
Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,7 @@
"armor_cut": 4,
"vision_day": 40,
"vision_night": 3,
"path_settings": { "max_dist": 50 },
"luminance": 14,
"special_attacks": [ [ "SHOCKSTORM", 15 ], [ "PARROT", 80 ] ],
"special_when_hit": [ "ZAPBACK", 75 ],
Expand All @@ -94,7 +95,8 @@
"GROUP_BASH",
"CBM_POWER",
"CBM_OP",
"BONES"
"BONES",
"PATH_AVOID_DANGER_2"
]
},
{
Expand Down Expand Up @@ -124,6 +126,7 @@
"armor_fire": 20,
"vision_day": 40,
"vision_night": 30,
"path_settings": { "max_dist": 50 },
"luminance": 30,
"starting_ammo": { "generic_no_ammo": 1000 },
"special_attacks": [
Expand Down Expand Up @@ -174,7 +177,8 @@
"CBM_POWER",
"CBM_POWER",
"BONES",
"DESTROYS"
"DESTROYS",
"PATH_AVOID_DANGER_2"
]
},
{
Expand Down Expand Up @@ -249,17 +253,18 @@
"material": [ "flesh" ],
"symbol": "Z",
"color": "red_cyan",
"aggression": 100,
"aggression": 0,
"morale": 100,
"melee_skill": 3,
"melee_skill": 5,
"melee_dice": 2,
"melee_dice_sides": 2,
"melee_dice_sides": 6,
"melee_cut": 2,
"dodge": 3,
"armor_bash": 2,
"armor_cut": 2,
"armor_bash": 10,
"armor_cut": 18,
"vision_day": 40,
"vision_night": 3,
"path_settings": { "max_dist": 10 },
"luminance": 2,
"starting_ammo": { "generic_no_ammo": 100 },
"special_attacks": [
Expand All @@ -274,7 +279,7 @@
"fake_per": 3,
"fake_int": 1,
"max_ammo": 1000,
"ranges": [ [ 10, 15, "DEFAULT" ] ],
"ranges": [ [ 5, 15, "DEFAULT" ] ],
"require_targeting_player": true,
"require_targeting_npc": true,
"require_targeting_monster": true,
Expand All @@ -283,15 +288,15 @@
"targeting_volume": 5,
"description": "The super soldier fires its ARC rifle!",
"no_ammo_sound": "beep-beep-beep!"
}
}, [ "GRAB", 5 ] , [ "SMASH", 20 ]
],
"special_when_hit": [ "ZAPBACK", 60 ],
"anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT" ],
"placate_triggers": [ "PLAYER_WEAK" ],
"death_drops": "wild_bio_infantry",
"death_function": [ "NORMAL" ],
"flags": [
"SEES",
"REGENERATES_10",
"HEARS",
"SMELLS",
"POISON",
Expand All @@ -300,7 +305,8 @@
"CBM_OP",
"NO_BREATHE",
"BONES",
"FILTHY"
"FILTHY",
"PATH_AVOID_DANGER_1"
]
},
{
Expand All @@ -317,15 +323,16 @@
"material": [ "flesh" ],
"symbol": "Z",
"color": "red_cyan",
"aggression": 100,
"aggression": 0,
"morale": 100,
"melee_skill": 3,
"melee_dice": 2,
"melee_dice_sides": 2,
"melee_skill": 7,
"melee_dice": 3,
"melee_dice_sides": 6,
"melee_damage": [ { "damage_type": "electric", "amount": 4 } ],
"melee_cut": 2,
"dodge": 3,
"armor_bash": 2,
"armor_cut": 2,
"armor_bash": 12,
"armor_cut": 25,
"vision_day": 40,
"vision_night": 3,
"luminance": 2,
Expand All @@ -341,7 +348,7 @@
"fake_dex": 3,
"fake_per": 3,
"max_ammo": 1000,
"ranges": [ [ 15, 20, "AUTO" ], [ 21, 25, "DEFAULT" ] ],
"ranges": [ [ 10, 25, "AUTO" ], [ 10, 25, "DEFAULT" ] ],
"require_targeting_player": true,
"require_targeting_npc": true,
"require_targeting_monster": true,
Expand All @@ -350,15 +357,15 @@
"targeting_volume": 20,
"description": "The super soldier fires its lmg!",
"no_ammo_sound": "beep-beep-beep!"
}
}, [ "GRAB", 5 ] , [ "SMASH", 30 ], [ "BIO_OP_TAKEDOWN", 20 ], [ "GRAB_DRAG", 10 ]
],
"special_when_hit": [ "ZAPBACK", 60 ],
"anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT" ],
"anger_triggers": [ "HURT", "PLAYER_CLOSE" ],
"death_drops": "wild_bio_knight",
"death_function": [ "NORMAL" ],
"flags": [
"SEES",
"REGENERATES_10",
"REGENERATES_50",
"HEARS",
"SMELLS",
"POISON",
Expand All @@ -367,14 +374,15 @@
"CBM_OP",
"NO_BREATHE",
"BONES",
"FILTHY"
"FILTHY",
"REGEN_MORALE"
]
},
{
"id": "mon_zombie_bio_scout",
"type": "MONSTER",
"name": "zombie super scout",
"description": "A zombie of a former member of the military. This one wields a particular rifle and bionics and appears to know how to use them.",
"description": "A zombie of a former member of the military. This one wields a particular rifle and bionics and appears to know how to use them. For some reson it seems to just be watching you... As if waiting for you to make a move...",
"default_faction": "zombie",
"species": [ "ZOMBIE" ],
"diff": 25,
Expand All @@ -384,17 +392,18 @@
"material": [ "flesh" ],
"symbol": "Z",
"color": "red_cyan",
"aggression": 100,
"aggression": 0,
"morale": 100,
"melee_skill": 3,
"melee_skill": 5,
"melee_dice": 2,
"melee_dice_sides": 2,
"melee_dice_sides": 6,
"melee_cut": 2,
"dodge": 3,
"armor_bash": 2,
"armor_cut": 2,
"armor_bash": 10,
"armor_cut": 18,
"vision_day": 40,
"vision_night": 3,
"path_settings": { "max_dist": 20 },
"luminance": 2,
"starting_ammo": { "generic_no_ammo": 100 },
"special_attacks": [
Expand All @@ -418,15 +427,15 @@
"targeting_volume": 5,
"description": "The super scout fires its rifle!",
"no_ammo_sound": "beep-beep-beep!"
}
}, [ "GRAB", 5 ] ,[ "SMASH", 20 ]
],
"special_when_hit": [ "ZAPBACK", 60 ],
"anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT" ],
"anger_triggers": [ "FRIEND_DIED", "HURT" ],
"placate_triggers": [ "PLAYER_WEAK" ],
"death_drops": "wild_bio_scout",
"death_function": [ "NORMAL" ],
"flags": [
"SEES",
"REGENERATES_10",
"HEARS",
"SMELLS",
"POISON",
Expand All @@ -435,7 +444,8 @@
"CBM_OP",
"NO_BREATHE",
"BONES",
"FILTHY"
"FILTHY",
"PATH_AVOID_DANGER_1"
]
},
{
Expand All @@ -452,17 +462,18 @@
"material": [ "flesh" ],
"symbol": "Z",
"color": "red_cyan",
"aggression": 100,
"aggression": 0,
"morale": 100,
"melee_skill": 3,
"melee_dice": 2,
"melee_dice_sides": 2,
"melee_dice_sides": 4,
"melee_cut": 2,
"dodge": 3,
"armor_bash": 2,
"armor_cut": 2,
"armor_bash": 10,
"armor_cut": 15,
"vision_day": 40,
"vision_night": 3,
"vision_night": 40,
"path_settings": { "max_dist": 30 },
"luminance": 2,
"starting_ammo": { "generic_no_ammo": 100 },
"special_attacks": [
Expand All @@ -476,7 +487,7 @@
"fake_dex": 4,
"fake_per": 5,
"max_ammo": 1000,
"ranges": [ [ 6, 10, "DEFAULT" ] ],
"ranges": [ [ 1, 10, "DEFAULT" ] ],
"require_targeting_player": true,
"require_targeting_npc": true,
"require_targeting_monster": true,
Expand All @@ -485,12 +496,13 @@
"targeting_volume": 5,
"description": "The super scout fires its pistol!",
"no_ammo_sound": "beep-beep-beep!"
}
}, [ "GRAB", 5 ] ,[ "SMASH", 10 ]
],
"special_when_hit": [ "ZAPBACK", 60 ],
"anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT" ],
"placate_triggers": [ "PLAYER_WEAK" ],
"death_drops": "wild_bio_tool",
"death_function": [ "NORMAL" ],
"flags": [ "SEES", "HEARS", "SMELLS", "POISON", "BASHES", "CBM_POWER", "CBM_TECH", "NO_BREATHE", "BONES", "FILTHY" ]
"flags": [ "SEES", "HEARS", "SMELLS", "POISON", "BASHES", "CBM_POWER", "CBM_TECH", "NO_BREATHE", "REGENERATES_10", "BONES", "FILTHY", "PATH_AVOID_DANGER_2" ]
}
]

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