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  • N-Studios
  • Bulgaria
  • 13:27 (UTC +02:00)

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NikolayKanchevski/README.md

Hi, Nikolay here! 👋🏻

I have a passion for graphics projects and enjoy working with C++ and the Vulkan API. Currently developing the Sierra Engine.


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Overview Languages Streak


Technologies and Languages

Here are some of the languages, operating systems, IDEs, tools and software I am fluent in and use to develop my projects.


Operating Systems

Windows Manjaro Kali Ubuntu
macOS Android iOS Nintendo Switch

IDEs

CLion Rider PyCharm PhpStorm IntelliJ
Android Studio Xcode Visual Studio Code Visual Studio Sublime

Programming Languages

C++ C# C Objective-C Python
Swift Kotlin PHP MySQL Bash

Tools and APIs

CMake Gradle NuGet Homebrew
Vulkan OpenGL Steamworks Flask

Web Technologies

HTML5 CSS3 Bootstrap JavaScript
jQuery Heroku cPanel phpMyAdmin

Software

Unity Unreal Engine Blender Trello Stack Overflow
Adobe Photoshop Adobe Premiere Pro Adobe After Effects Adobe Audition Adobe Illustrator

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  1. SierraEngine SierraEngine Public

    A modern rendering engine, made in C++20 and on top of the Vulkan and Metal APIs.

    C++ 17 2

  2. ShaderConnect ShaderConnect Public

    Shader Connect is a lightweight C++17 command-line tool for converting GLSL/HLSL shader code to optimized GLSL/ESSL/HLSL/MetalSL/SPIR-V.

    C++ 7