iTowns is a web framework written in Javascript/WebGL for visualisation of 3D geographic data allowing precise measurements in 3D. Its first purpose was the visualisation of street view images and terrestrial lidar point cloud. It has then been extended to handle more data types.
The V2 of iTowns Open Source is a refactoring of iTowns V1
This version includes a globe visualization mode.
You can use it through npm (the preferred way) or download a bundle from our github release page.
In your project:
npm install --save itowns
This package contains the ES5-compatible sources of Itowns.
If you're using a module bundler (like wepback), you can directly require('itowns')
in your code.
Alternatively, we provide a bundle you can directly include in your html files that exposes itowns
in window
:
<script src="node_modules/itowns/dist/itowns.js"></script>
/!\ Please note that this bundle also contains the dependencies.
See our release page (coming soon).
- Aerial photography
- DTM
- Buildings
You can find an API documentation here [http://www.itowns-project.org/itowns2/API_Doc/]
If you want to play with a demonstration, please see [http://www.itowns-project.org/itowns2/]
- Coding main classes
- Documentation
- Tutorial / Examples
Latest changes can be found in CHANGES.md
iTowns V2 is dual-licenced under Cecill-B V1.0 and MIT. Incorporated libraries are published under their original licences.
See LICENSE.md for more information.
iTowns has received contributions from people listed in CONTRIBUTORS.md. If you are interested in contributing to iTowns, please read CONTRIBUTING.md.
iTowns is an original work from French IGN, MATIS research laboratory. It has been funded through various research programs involving the French National Research Agency, Cap Digital, UPMC, Mines ParisTec, CNRS, LCPC.
iTowns is currently maintained by IGN ( http://www.ign.fr ) and Oslandia ( http://www.oslandia.com )