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Text Inside Circle Button (Swift)
Add text inside circle buttons with a text and image inside for each to BMB.
Swift | Objective-C
As mentioned in Basic Usage, BMB must know the kind of boom-buttons and how it should place the boom-buttons on itself and screen.
bmb.buttonEnum = .textInsideCircle
bmb.piecePlaceEnum = .dot_3_1
bmb.buttonPlaceEnum = .sc_3_1
For more information and pictures about piece-place-enum and button-place-enum, check the lists below.
The builder of text inside circle button has lots of methods to customize the boom-buttons. Needn't to set every attributes for boom-buttons, just customize what you want. For example:
for _ in 0..<bmb.piecePlaceEnum.pieceNumber() {
let builder = TextInsideCircleButtonBuilder.init()
builder.normalImageName = "butterfly"
builder.normalText = "Text Inside"
bmb.addBuilder(builder)
}
In the above loop, the value of bmb.piecePlaceEnum.pieceNumber()
is 3
, because the piecePlaceEnum
is set to .dot_3_1
. So we provide 3
builders for the 3
boom-buttons, with the same image butterfly
and same text Text Inside
.
If you wanna customize more properties for boom-buttons:
for _ in 0..<bmb.piecePlaceEnum.pieceNumber() {
let builder = TextInsideCircleButtonBuilder.init()
// Event closure when the boom-button corresponding the builder itself is clicked.
builder.clickedClosure = { (index: Int) -> Void in
// the boom-button is clicked
}
// Whether the boom-button is unable (for click event). The default value is false.
builder.unable = false
// Whether the image in boom-button plays a rotation animation.
builder.rotateImage = false
// Whether the text plays rotation animation when booming and rebooming.
builder.rotateText = false
// The color of the corresponding piece.
// If the color of piece is nil (by default), then BMB will use the color of boom-button
// at normal state (if the boom-buttons is unable, then use color at unable state) to draw the piece.
// If the color of piece is different from boom-button's, then BMB will play a discoloration
// animation when booming or rebooming.
builder.pieceColor = UIColor.white
// Whether the boom-button has a shadow effect.
builder.hasShadow = true
// The rect of shadow path of boom-button.
builder.shadowPathRect = CGRect.init(x: 2, y: 2, width: 76, height: 76)
// The offset (in points) of shadow in x axis.
builder.shadowOffsetX = 0
// The offset (in points) of shadow in y axis.
builder.shadowOffsetY = 8
// The blur radius (in points) used to render the boom-button's shadow.
builder.shadowRadius = 4
// The color of the boom-button's shadow.
builder.shadowColor = UIColor.darkGray
// The name of the image on the boom-button at normal state.
builder.normalImageName = "butterfly"
// The image on the boom-button at normal state.
builder.normalImage = UIImage.init(named: "butterfly")
// The name of the image on the boom-button at highlighted state.
builder.highlightedImageName = "bear"
// The image on the boom-button at highlighted state.
builder.highlightedImage = UIImage.init(named: "bear")
// The name of the image on the boom-button at unable state.
builder.unableImageName = "bat"
// The image on the boom-button at unable state.
builder.unableImage = UIImage.init(named: "bat")
// The tint color of image on boom-button at normal state.
builder.normalImageTintColor = UIColor.red
// The tint color of image on boom-button at highlighted state.
builder.highlightedImageTintColor = UIColor.yellow
// The tint color of image on boom-button at unable state.
builder.unableImageTintColor = UIColor.blue
// The frame of the image view on boom-button.
builder.imageFrame = CGRect.init(x: 10, y: 10, width: 60, height: 60)
// The image size of the image view on boom-button.
builder.imageSize = CGSize.init(width: 60, height: 60)
// The text on boom-button at normal state.
builder.normalText = "Text Inside"
// The text on boom-button at highlighted state.
builder.highlightedText = "Highlighted Text"
// The text on boom-button at unable state.
builder.unableText = "Unable"
// The attributed text on boom-button at normal state.
builder.normalAttributedText = NSAttributedString.init(string: "Text")
// The attributed text on boom-button at highlighted state.
builder.highlightedAttributedText = NSAttributedString.init(string: "Text")
// The attributed text on boom-button at unable state.
builder.unableAttributedText = NSAttributedString.init(string: "Text")
// The color of text on boom-button at normal state.
builder.normalTextColor = UIColor.white
// The color of text on boom-button at highlighted state.
builder.highlightedTextColor = UIColor.yellow
// The color of text on boom-button at unable state.
builder.unableTextColor = UIColor.darkGray
// The frame of text on boom-button.
builder.textFrame = CGRect.init(x: 15, y: 52, width: 50, height: 20)
// The font of text on boom-button.
builder.textFont = UIFont.systemFont(ofSize: 10)
// The alignment of text on boom-button.
builder.textAlignment = NSTextAlignment.center
// The line break mode of text on boom-button.
builder.textLineBreakMode = NSLineBreakMode.byCharWrapping
// The maximum number of lines to use for text on boom-button.
builder.textLines = 2
// The color of shadow for text on boom-button.
builder.textShadowColor = UIColor.darkGray
// The shadow offset (in points) on x axis for text on boom-button.
builder.textShadowOffsetX = 2
// The shadow offset (in points) on y axis for text on boom-button.
builder.textShadowOffsetY = 2
// The color of boom-button at normal state.
builder.normalColor = UIColor.white
// The color of boom-button at highlighted state.
builder.highlightedColor = UIColor.green
// The color of boom-button at unable state.
builder.unableColor = UIColor.black
// The corner radius (in points) of boom-button.
builder.cornerRadius = 5
// The radius (in points) of the circular (or square) button.
builder.radius = 40
// Whether the boom-button is in a circular shape. If not, then the text-inside-circle-button
// looks like a text-inside-square-button. Only after the 'round' property is false does
// the corner-radius property work.
builder.round = true
bmb.addBuilder(builder)
}
All piece-place-enum and button-place-enum can be found in demo.
-
PiecePlaceEnum.dot_1
-
PiecePlaceEnum.dot_2_m
-
PiecePlaceEnum.dot_3_m
-
PiecePlaceEnum.dot_4_m
-
PiecePlaceEnum.dot_5_m
-
PiecePlaceEnum.dot_6_m
-
PiecePlaceEnum.dot_7_m
-
PiecePlaceEnum.dot_8_m
-
PiecePlaceEnum.dot_9_m
-
PiecePlaceEnum.share
PiecePlaceEnum.share
places the pieces as a share-style on BMB. Check the demo and wiki for more information. -
PiecePlaceEnum.custom
PiecePlaceEnum.custom
enables developers to customize the number and the positions of boom-buttons. Check the demo and wiki for more information.
All piece-place-enum and button-place-enum can be found in demo.
-
ButtonPlaceEnum.sc_1
-
ButtonPlaceEnum.sc_2_m
-
ButtonPlaceEnum.sc_3_m
-
ButtonPlaceEnum.sc_4_m
-
ButtonPlaceEnum.sc_5_m
-
ButtonPlaceEnum.sc_6_m
-
ButtonPlaceEnum.sc_7_m
-
ButtonPlaceEnum.sc_8_m
-
ButtonPlaceEnum.sc_9_m
-
ButtonPlaceEnum.horizontal
ButtonPlaceEnum.horizontal
place all the boom-buttons in a horizontal line.
-
ButtonPlaceEnum.vertical
ButtonPlaceEnum.vertical
place all the boom-buttons in a vertical line.
-
ButtonPlaceEnum.custom
ButtonPlaceEnum.custom
enables developers to customize the number and the positions of boom-buttons. Check the demo and wiki for more information.
Home
Chapters
- Basic Usage
- Simple Circle Button
- Text Inside Circle Button
- Text Outside Circle Button
- Ham Button
- Share Style
- Custom Position
- Button Place Alignments
- Different Ways to Boom
- Ease Animations for Buttons
- Different Order for Buttons
- Other Animations Attributes for Buttons
- Click Event and Listener
- Control BMB
- Use BMB in Navigation Bar
- Use BMB in Table View
- Attributes for BMB or Pieces on BMB
- Cache Optimization & Boom Area
- Change Boom Buttons Dynamically
- Blur Background & Tip
- Fade Views
- Structure of BMB
- Version History