This is a 2D version of my other repository envsimpoc.
The intention of this project is to attempt to create a tile based map with environmental factors which could potentially be used in a game.
With the 3D POC that I created, I found the framerate to be quite difficult to keep constant and map generation to be slow. Ideally I would like this POC to be able to simulate a map of around 1000x1000 tiles.
Heat transfer between tiles based upon a conductivity factor of the tile, 0 being not conductive at all and 1 being the most conductive.
Please note that this code is merely a proof of concept and as such should not be used for anything serious without some major refactoring first.