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Adjust prices and wordings on some Chaos and Shop options. Resolves #74
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…. Resolves #75
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NicEastvillage committed Sep 23, 2024
1 parent cb74734 commit 53e40e4
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Showing 3 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion chaos.go
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ func NewRngStuff() RngStuff {
res.AddChaosOption("Swap your King with an allied Pawn on the same plane.")
res.AddChaosOption("Pick a plane. Downgrade all pieces on that plane.")
res.AddChaosOption("Replace all Pawns with Suicide Bombers.")
res.AddChaosOption("Pick a Pawn of yours. While it is a Pawn make as many moves and captures with it as you desire/can.")
res.AddChaosOption("Pick a Pawn of yours. Take actions with until it captures, promotes, or you cannot take more actions.")
res.AddChaosOption("Pick a plane. Spawn white Pawns on empty rank 2 squares and black Pawns on empty rank 7 squares.")
res.AddChaosOption("Gain 8 coins. Then buy something from the shop. Then remove that option from the shop.")
res.AddChaosOption("Pick a non-royal piece. Move it to a random position on a random plane.")
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2 changes: 1 addition & 1 deletion main.go
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Expand Up @@ -26,7 +26,7 @@ var Commit = func() string {
}()

func main() {
var version = fmt.Sprintf("v1.4/%s", Commit[:7])
var version = fmt.Sprintf("v1.5/%s", Commit[:7])
fmt.Printf("Starting Chess Heaven and Hell %s\n", version)

rl.SetConfigFlags(rl.FlagWindowResizable)
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12 changes: 6 additions & 6 deletions shop.go
Original file line number Diff line number Diff line change
Expand Up @@ -21,21 +21,21 @@ type Shop struct {
func NewShop() Shop {
var shop = Shop{}
shop.AddEntry(6, "Stun a non-King piece for 3 rounds.", false)
shop.AddEntry(12, "Move a non-royal piece to Earth.", false)
shop.AddEntry(11, "Move a non-royal piece to the same square on Earth.", false)
shop.AddEntry(8, "Upgrade a non-royal piece.", false)
shop.AddEntry(6, "Plant a secret trap.", false)
shop.AddEntry(5, "Start a fire on an unoccupied tile.", false)
shop.AddEntry(20, "Kill a non-standard piece.", false)
shop.AddEntry(16, "Kill a non-standard piece.", false)
shop.AddEntry(4, "Buy a chaos orb.", false)
shop.AddEntry(8, "Remove ice and fire in a 2x2 area.", false)
shop.AddEntry(6, "Curse a non-royal piece.", false)
shop.AddEntry(12, "Spawn new Rook anywhere on your back rank.", false)
shop.AddEntry(12, "Spawn a new Rook anywhere on your back rank in any plane.", false)
shop.AddEntry(12, "Get two actions next turn.", false)
shop.AddEntry(6, "Move a piece to anywhere on the same plane.", false)
shop.AddEntry(7, "Move an allied non-royal piece to anywhere on the same plane.", false)
shop.AddEntry(6, "Freeze a 2x2 area.", false)
shop.AddEntry(2, "Forgive a piece for its sins.", false)
shop.AddEntry(8, "Spawn new Knight anywhere on your back rank.", false)
shop.AddEntry(10, "Spawn new Bishop anywhere on your back rank.", false)
shop.AddEntry(8, "Spawn a new Knight anywhere on your back rank in any plane.", false)
shop.AddEntry(10, "Spawn a new Bishop anywhere on your back rank in any plane.", false)
rand.Shuffle(len(shop.Entries), func(i, j int) { shop.Entries[i], shop.Entries[j] = shop.Entries[j], shop.Entries[i] })
for i := 0; i < ShopInitiallyUnlockedCount; i++ {
shop.Entries[i].Unlocked = true
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