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Description of changes
/obj/aura
./decl/mob_modifier
and/datum/mob_modifier
as well as vars and procs to track them on/mob/living
.https://cdn.discordapp.com/attachments/808112536082841631/1332947606556512286/aFFNpHSmc8.mp4?ex=67971bb2&is=6795ca32&hm=fc578a36349046c99895ad8dd77bf4bde96dad289601fa35f62d06d731feab82&
TODO
/datum/hud
Add any additional modifiers that could use a tooltip (druggy, dizzy, etc?)Need icons, can be done down the track, supporting code works.See how the new modifiers work with abilities, maybe lower the default ability screen_loc by one tile.Appears to be fine for the moment, revisit if narrow modifiers still overlap.Final shakedown testing
Why and what will this PR improve
Makes auras/status more obvious and provides immediate information about them via tooltip.
Removes objects (and hence verb refreshes and such) from the concept of a duration status condition.
Authorship
Myself. Basic idea is from Polaris though.
Changelog
🆑
tweak: Modifiers like regeneration or personal shielding will now show at the top of the screen.
/:cl: