ℹ Note: I'm slowly making a new and improved version of the Lightmapper. It's currently located in the "Lightmapper-One" branch, but keep in mind, it's very early and WIP - Naxela.
The Lightmapper is an addon for Blender that implements lightmapping and denoising capabilities for global illumination texture baking with support for 32-bit HDR Lightmaps. Baking is done through Cycles, and includes automatic material setup, automatic UV setup, encoding options, format options and advanced postprocess filtering. The setup is object-centric, meaning that you can customize the settings for each individual object, providing you with the easiest and most versatile lightmapping solution for Blender.
- Automated lightmap baking
The addon automates everything you need to bake, ranging from scaling, material setup, uv-layering, uv-unwrapping and more:
- Per-object settings
Each object can have it's own settings and be customized in terms of resolution, uv margin and unwrap mode:
- Multi-material support
Add as many materials to each object as you want:
- AI-based Denoising
Integrated denoising as well as support for faster CPU OIDN denoising and GPU Optix denoising:
- Performance and speed
Baking presets automatically adjusts sampling, quality and tile settings based on situation and CPU/GPU:
- Postprocess filtering
Additional filtering to give your lightmaps an extra edge and quality through OpenCV:
- Background-baking
Is your baking going to take a long time? Try background baking, which let's you continue working on your scene:
- Easy material management
Apart from automatic material setup, resetting materials is easy and baking without material setup too for external engines:
Installation of The Lightmapper is straight forward. All you need to do is download the latest release, and install as a .zip file from inside Blender. For more information, please refer to the wiki section: COMING SOON
To lightmap, the scene needs to be saved to disk.
To enable lightmapping for single objects, go to object properties/The Lightmapper and enable it.
If you want to bake the whole scene, you can enable lightmapping for all objects by going to Utilities and click "Enable for set" - By default it will apply this to all the objects in the scene.
For more information, please refer to the wiki section: COMING SOON
The wiki page is under construction, and documentation is in the process of being written.
HTML5 lightmap examples - Powered by Armory3D
http://laboratory.naxela.info/experiment_1/
http://laboratory.naxela.info/experiment_2/
http://laboratory.naxela.info/experiment_3/
http://laboratory.naxela.info/experiment_4/
http://laboratory.naxela.info/experiment_5/
http://laboratory.naxela.info/experiment_7/
http://laboratory.naxela.info/experiment_8/
http://laboratory.naxela.info/experiment_11/
http://laboratory.naxela.info/experiment_12/
http://laboratory.naxela.info/experiment_13/
3rd Party addon compatibility
-
Blender Xatlas by Mattedicksoncom: https://github.com/mattedicksoncom/blender-xatlas