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A realtime Mandlebrot set explorer written in rust, running on the gpu

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GPU fractals

Realtime fractals rendered on the gpu using rust, wgpu, and wgsl.

I am currently working on a perturbation implementation that works with my gpu shader method, and supersampling for better images.

Screenshot 2023-03-09 at 6 10 39 PM

Screenshot 2023-03-09 at 6 11 22 PM

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A realtime Mandlebrot set explorer written in rust, running on the gpu

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