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While profiling RAPIDS cuDF applications, I saw a lot of
cudaDeviceSynchronize
calls, which may be detrimental to multi-threaded clients using per-thread default stream. It seems to be a bug to be making these calls. This PR simply moves the logic inexecute_on_stream_base
to the base entry point so that all callers can benefit. With this change I no longer seecudaDeviceSynchronize
calls in the application I'm profiling.All tests passed locally.
@brycelelbach @allisonvacanti