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Cuda.deviceSynchronize as a last resort if we cannot spill enough #6849
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abellina
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NVIDIA:branch-22.12
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abellina:oom/sync_before_fatal_oom
Oct 20, 2022
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Cuda.deviceSynchronize as a last resort if we cannot spill enough #6849
abellina
merged 4 commits into
NVIDIA:branch-22.12
from
abellina:oom/sync_before_fatal_oom
Oct 20, 2022
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Signed-off-by: Alessandro Bellina <[email protected]>
abellina
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cudf_dependency
An issue or PR with this label depends on a new feature in cudf
reliability
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Oct 18, 2022
This is going to fail to build until we get cuDF changes in. |
tgravescs
reviewed
Oct 19, 2022
logInfo(s"Device allocation of $allocSize bytes failed, device store has " + | ||
s"$storeSize bytes. Total RMM allocated is ${Rmm.getTotalBytesAllocated} bytes.") | ||
s"$storeSize bytes. $attemptMsg" + |
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nit spacing is off
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Should be good here: 6d10d77
jlowe
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Oct 19, 2022
sql-plugin/src/main/scala/com/nvidia/spark/rapids/DeviceMemoryEventHandler.scala
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jlowe
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sql-plugin/src/main/scala/com/nvidia/spark/rapids/DeviceMemoryEventHandler.scala
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jlowe
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build |
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Labels
cudf_dependency
An issue or PR with this label depends on a new feature in cudf
reliability
Features to improve reliability or bugs that severly impact the reliability of the plugin
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Signed-off-by: Alessandro Bellina [email protected]
Closes #6768
This depends on: rapidsai/cudf#11940
This PR adds
Cuda.deviceSynchronize
calls when the device store is empty. The idea is that these calls should allow GPU work to finish (like pending frees) and allow the async pool to resolve any temporary state (make available blocks that were recently freed for other streams to consume).Adds an internal config
spark.rapids.memory.gpu.oomMaxRetries
. It is set to 2 retries by default.