- Overview
- Quick Start
- How the bindings are generated
- Code Structure
- Building and Testing
- Updating the Code
- Releasing
- Contributing
This repository provides Go bindings for the NVIDIA Management Library API (NVML).
At present, these bindings are only supported on Linux.
These bindings are not a reimplementation of NVML in Go, but rather a set of
wrappers around the C API provided by libnvidia-ml.so
. This library is part
of the standard NVIDIA driver
distribution, and should be
available on any Linux system that has the NVIDIA driver installed. The API is
designed to be backwards compatible, so the latest bindings should work with
any version of libnvidia-ml.so
installed on your system.
Note: A working NVIDIA driver with libnvidia-ml.so
is not required to
compile code that imports these bindings. However, you will get a runtime error
if libnvidia-ml.so
is not available in your library path at runtime.
Please see the following link for documentation on the full NVML Go API: http://godoc.org/github.com/NVIDIA/go-nvml/pkg/nvml
All you need is a simple import and a call to nvml.Init()
to start using
these bindings.
The code below shows an example of using these bindings to query all of the GPUs on your system and print out their UUIDs.
package main
import (
"fmt"
"log"
"github.com/NVIDIA/go-nvml/pkg/nvml"
)
func main() {
ret := nvml.Init()
if ret != nvml.SUCCESS {
log.Fatalf("Unable to initialize NVML: %v", nvml.ErrorString(ret))
}
defer func() {
ret := nvml.Shutdown()
if ret != nvml.SUCCESS {
log.Fatalf("Unable to shutdown NVML: %v", nvml.ErrorString(ret))
}
}()
count, ret := nvml.DeviceGetCount()
if ret != nvml.SUCCESS {
log.Fatalf("Unable to get device count: %v", nvml.ErrorString(ret))
}
for i := 0; i < count; i++ {
device, ret := nvml.DeviceGetHandleByIndex(i)
if ret != nvml.SUCCESS {
log.Fatalf("Unable to get device at index %d: %v", i, nvml.ErrorString(ret))
}
uuid, ret := device.GetUUID()
if ret != nvml.SUCCESS {
log.Fatalf("Unable to get uuid of device at index %d: %v", i, nvml.ErrorString(ret))
}
fmt.Printf("%v\n", uuid)
}
}
On my DGX workstation, this results in the following output:
$ go run main.go
GPU-edfee158-11c1-52b8-0517-92f30e7fac88
GPU-f22fb098-d1b3-3806-2655-ba25f02229c1
GPU-f613f823-1032-b3ec-a876-50f2e35e6f9e
GPU-3109fa37-4445-73c7-b695-1b5a4d13f58e
GPU-e28a6529-288c-7ddf-8fea-68c4833cda70
GPU-a27fb382-bad2-c02a-95ba-f6a1da38e76c
GPU-f5bb8d07-ee19-1787-4d9a-a84c4ac6b086
GPU-1ba0ca0e-6d1d-d9db-07d8-c1c5a8c32814
This project leverages two core technologies:
- Go's builtin support for
cgo
(https://golang.org/cmd/cgo/) - A third-party tool called
c-for-go
(https://c.for-go.com/)
Using these tools, we are able to generate a set of Go bindings for NVML, given
nothing more than a specific version of the nvml.h
header file (which defines
the full NVML API). Most of the process to generate these bindings is
automated, but a few manual steps are required in order to make the generated
bindings more useful from an end user's perspective.
The basic flow to generate the bindings is therefore to:
- Take the
nvml.h
file and pass it throughc-for-go
- Take each of the low-level Go bindings generated by
c-for-go
and wrap them in a more user-friendly API
As an example, consider the Go bindings generated for the
nvmlDeviceGetAccountingPids()
API call below:
Original API in nvml.h
:
nvmlReturn_t nvmlDeviceGetAccountingPids(nvmlDevice_t device, unsigned int *count, unsigned int *pids);
Auto-generated Go bindings from c-for-go
:
func nvmlDeviceGetAccountingPids(Device Device, Count *uint32, Pids *uint32) Return {
cDevice, _ := *(*C.nvmlDevice_t)(unsafe.Pointer(&Device)), cgoAllocsUnknown
cCount, _ := (*C.uint)(unsafe.Pointer(Count)), cgoAllocsUnknown
cPids, _ := (*C.uint)(unsafe.Pointer(Pids)), cgoAllocsUnknown
__ret := C.nvmlDeviceGetAccountingPids(cDevice, cCount, cPids)
__v := (Return)(__ret)
return __v
}
Manual wrapper around the auto-generated bindings:
package nvml
func DeviceGetAccountingPids(Device Device) ([]int, Return) {
var Count uint32 = 1 // Will be reduced upon returning
for {
Pids := make([]uint32, Count)
ret := nvmlDeviceGetAccountingPids(Device, &Count, &Pids[0])
if ret == SUCCESS {
return uint32SliceToIntSlice(Pids[:Count]), ret
}
if ret != ERROR_INSUFFICIENT_SIZE {
return nil, ret
}
Count *= 2
}
}
func (Device Device) GetAccountingPids() ([]int, Return) {
return DeviceGetAccountingPids(Device)
}
This manual wrapper makes it so that users don't have to write the boiler-plate
code of figuring out the correct count
to pass into the API while at the same
time growing the Pids
array and turning into a slice. It would be used as
follows:
device, _ := nvml.DeviceGetHandleByIndex(0)
pids, _ := device.GetAccountingPids()
...
This is actually one of the more complicated examples. Most of the manual wrappers are very simple and look similar to the following:
Original API in nvml.h
:
nvmlReturn_t nvmlDeviceGetUUID(nvmlDevice_t device, char *uuid, unsigned int length);
Auto-generated Go bindings from c-for-go
:
func nvmlDeviceGetUUID(Device Device, Uuid *byte, Length uint32) Return {
cDevice, _ := *(*C.nvmlDevice_t)(unsafe.Pointer(&Device)), cgoAllocsUnknown
cUuid, _ := (*C.char)(unsafe.Pointer(Uuid)), cgoAllocsUnknown
cLength, _ := (C.uint)(Length), cgoAllocsUnknown
__ret := C.nvmlDeviceGetUUID(cDevice, cUuid, cLength)
__v := (Return)(__ret)
return __v
}
Manual wrapper around the auto-generated bindings:
package nvml
func DeviceGetUUID(Device Device) (string, Return) {
Uuid := make([]byte, DEVICE_UUID_BUFFER_SIZE)
ret := nvmlDeviceGetUUID(Device, &Uuid[0], DEVICE_UUID_BUFFER_SIZE)
return string(Uuid[:clen(Uuid)]), ret
}
func (Device Device) GetUUID() (string, Return) {
return DeviceGetUUID(Device)
}
While it does take some effort to take the auto-generated bindings and manually wrap them in the more user-friendly API, this only has to be done once per API call and then never touched again. As such, as new release of NVML come out, only the new API calls will need to be added.
The following section goes into the details of how the code is structured, and what each file's purpose is.
There are two top-level directories in this repository:
/gen
/pkg
The /gen
directory is used to house any code used in the generation of the
final Go bindings. The /pkg
directory is used to house any static packages
associated with this project as well as the actual Go bindings once they have
been generated. The one exception is the code used to dynamically load the
libnvidia-ml.so
code from a host system and attach the go bindings to it. This
package requires no generated code and is housed statically under pkg/dl
.
Once the code under gen/nvml
has passed through c-for-go
and any manual
wrappers applied, the final generated bindings are placed under pkg/nvml
.
In general, the code used to generate the NVML Go bindings can be broken into 4 logical parts:
- Code defining the NVML API and how any auto-generated bindings should be produced
- Code responsible for dynamically loading
libnvidia-ml.so
on a host system and hooking it up to the bindings - Code bridging the gap between any auto-generated bindings and the manual wrappers around them
- The manual wrappers themselves
- Test code
Each of these parts is discussed in detail below, along with the files associated with them.
The following files aid in defining the NVML API and how any auto-generated bindings should be produced from it.
gen/nvml/nvml.h
gen/nvml/nvml.yml
The nvml.h
file is a direct copy of nvml.h
from the NVIDIA driver. Since
the NVML API is guaranteed to be backwards compatible, we should strive to keep
this always up to date with the latest.
Note: The make process modifies nvml.h
in that it translates any opaque
types defined by nvml.h
into something more recognizable by cgo
.
For example:
-typedef struct nvmlDevice_st* nvmlDevice_t;
+typedef struct
+{
+ struct nvmlDevice_st* handle;
+} nvmlDevice_t;
The two statements are semantically equivalent in terms of how they are laid
out in memory, but cgo
will only generate a unique type for nvmlDevice_t
when expressed as the latter. When building the bindings we first update
nvml.h
using sed
, and then run c-for-go
over it.
Finally, the nvml.yml
file is the input file to c-for-go
that tells it how
to parse nvml.h
and auto-generate bindings for it. Please see the c-for-go
wiki for more information about the
contents of this file and how it works.
The code under pkg/dl
is responsible for dynamically loading the
libnvidia-ml.so
binary from a host system and connecting the go bindings to
it. This happens under the hood whenever a user makes an nvml.Init()
call. It
is transparent to the end user, and should work without any further
user-intervention.
Depending on the version of libnvidia-ml.so
that is found, certain
versioned symbols need to be updated. At the time of this writing, these
symbols include the following (as defined in nvml.h
):
#ifndef NVML_NO_UNVERSIONED_FUNC_DEFS
#define nvmlInit nvmlInit_v2
#define nvmlDeviceGetPciInfo nvmlDeviceGetPciInfo_v3
#define nvmlDeviceGetCount nvmlDeviceGetCount_v2
#define nvmlDeviceGetHandleByIndex nvmlDeviceGetHandleByIndex_v2
#define nvmlDeviceGetHandleByPciBusId nvmlDeviceGetHandleByPciBusId_v2
#define nvmlDeviceGetNvLinkRemotePciInfo nvmlDeviceGetNvLinkRemotePciInfo_v2
#define nvmlDeviceRemoveGpu nvmlDeviceRemoveGpu_v2
#define nvmlDeviceGetGridLicensableFeatures nvmlDeviceGetGridLicensableFeatures_v3
#define nvmlEventSetWait nvmlEventSetWait_v2
#define nvmlDeviceGetAttributes nvmlDeviceGetAttributes_v2
#define nvmlDeviceGetComputeRunningProcesses nvmlDeviceGetComputeRunningProcesses_v2
#define nvmlDeviceGetGraphicsRunningProcesses nvmlDeviceGetGraphicsRunningProcesses_v2
#endif // #ifndef NVML_NO_UNVERSIONED_FUNC_DEFS
The actual versions that these API calls are assigned to will depend on the
version of the NVIDIA driver (and hence the version of libnvidia-ml.so
that
you have linked in). These updates happen in the updateVersionedSymbols()
function of pkg/nvml/lib.go
as seen below.
// Default all versioned APIs to v1 (to infer the types)
var nvmlInit = nvmlInit_v1
var nvmlDeviceGetPciInfo = nvmlDeviceGetPciInfo_v1
var nvmlDeviceGetCount = nvmlDeviceGetCount_v1
...
// updateVersionedSymbols checks for versioned symbols in the loaded dynamic library.
// If newer versioned symbols exist, these replace the default `v1` symbols initialized above.
// When new versioned symbols are added, these would have to be initialized above and have
// corresponding checks and subsequent assignments added below.
func (l *library) updateVersionedSymbols() {
ret := l.Lookup("nvmlInit_v2")
if ret == SUCCESS {
nvmlInit = nvmlInit_v2
}
ret = l.Lookup("nvmlDeviceGetPciInfo_v2")
if ret == SUCCESS {
nvmlDeviceGetPciInfo = nvmlDeviceGetPciInfo_v2
}
ret = l.Lookup("nvmlDeviceGetPciInfo_v3")
if ret == SUCCESS {
nvmlDeviceGetPciInfo = nvmlDeviceGetPciInfo_v3
}
ret = l.Lookup("nvmlDeviceGetCount_v2")
if ret == SUCCESS {
nvmlDeviceGetCount = nvmlDeviceGetCount_v2
}
...
}
Whenever a new version of NVML comes out that either (1) adds a new versioned
API call, or (2) bumps the version of an existing API call -- we need to make
sure and update this function appropriately (as well as make the necessary
changes to nvidia.yml
to ensure all v1
symbols are imported appropriately).
The files below define a set of "glue" code between the auto-generated bindings
from c-for-go
and the manual wrappers providing a more user-friendly API to
the end user.
pkg/nvml/cgo_helpers_atatic.go
pkg/nvml/return.go
The cgo_helpers.go
file defines functions that help in dealing with the types
coming out of the C API and turning them into more usable Go types. It is
actually a stripped down version of the auto-generated cgo_helpers.go
file
from c-for-go
that we have whittled down to the bare essentials. We also
define a few of our own functions in here as well. For example, doing things
like finding the length of a NULL
terminated string inside a byte slice
(clen()
), and converting a uint32
slice into an int
slice
(uint32SliceToIntSlice()
), etc.
The return.go
file simply wraps the Return
type created by c-for-go
(which is a go-ified version of the nvmlReturn_t
type from C) and has it
implement the Error
interface so it can be returned as a normal Go error
type if desired. The string returned as part of the error is the result of
calling nvmlErrorString()
under the hood.
The following files add manual wrappers around all of the auto-generated
bindings from c-for-go
. Only these manual wrappers are expected as part of
the API for the package -- the auto-generated bindings are only available for
internal use.
pkg/nvml/init.go
pkg/nvml/system.go
pkg/nvml/event_set.go
pkg/nvml/vgpu.go
pkg/nvml/unit.go
pkg/nvml/device.go
These wrappers add boiler-plate code around the auto-generated bindings so that the end-user doesn't have to do this themselves every time a call is made.
When appropriate, they also bind functions to the top-level types
that are
defined (e.g. Unit
, Device
, EventSet
, Vgpu
, etc.) so that functions can
be called directly on instances of these types instead of using a call at the
package scope.
A few examples of a this can be seen below:
// nvml.UnitGetDevices()
func UnitGetDevices(Unit Unit) ([]Device, Return) {
var DeviceCount uint32 = 1 // Will be reduced upon returning
for {
Devices := make([]Device, DeviceCount)
ret := nvmlUnitGetDevices(Unit, &DeviceCount, &Devices[0])
if ret == SUCCESS {
return Devices[:DeviceCount], ret
}
if ret != ERROR_INSUFFICIENT_SIZE {
return nil, ret
}
DeviceCount *= 2
}
}
func (Unit Unit) GetDevices() ([]Device, Return) {
return UnitGetDevices(Unit)
}
// nvml.DeviceGetUUID()
func DeviceGetUUID(Device Device) (string, Return) {
Uuid := make([]byte, DEVICE_UUID_BUFFER_SIZE)
ret := nvmlDeviceGetUUID(Device, &Uuid[0], DEVICE_UUID_BUFFER_SIZE)
return string(Uuid[:clen(Uuid)]), ret
}
func (Device Device) GetUUID() (string, Return) {
return DeviceGetUUID(Device)
}
// nvml.EventSetWait()
func EventSetWait(Set EventSet, Timeoutms uint32) (EventData, Return) {
var Data EventData
ret := nvmlEventSetWait(Set, &Data, Timeoutms)
return Data, ret
}
func (Set EventSet) Wait(Timeoutms uint32) (EventData, Return) {
return EventSetWait(Set, Timeoutms)
}
// nvml.VgpuInstanceGetUUID()
func VgpuInstanceGetUUID(VgpuInstance VgpuInstance) (string, Return) {
Uuid := make([]byte, DEVICE_UUID_BUFFER_SIZE)
ret := nvmlVgpuInstanceGetUUID(VgpuInstance, &Uuid[0], DEVICE_UUID_BUFFER_SIZE)
return string(Uuid[:clen(Uuid)]), ret
}
func (VgpuInstance VgpuInstance) GetUUID() (string, Return) {
return VgpuInstanceGetUUID(VgpuInstance)
}
Whenever a new version of NVML comes out that adds new API calls, a new set of manual wrappers will need to be added to keep the API up-to-date. Adding the initial set of wrappers was very time consuming, but adding additional wrappers should be straightforward so long as we keep good pace with each new release.
At present, all test code is under the following file:
pkg/nvml/nvml_test.go
The test coverage is fairly sparse and could be greatly improved.
Building and testing the bindings is fairly straight-forward. The only
prerequisite is a working installation of c-for-go
from
https://github.com/xlab/c-for-go.
Note: Please check the Makefile
for the specific version of c-for-go
used.
Once this is available, just run the sequence below to build and test these
NVML Go bindings. The generated bindings will be placed under go-nvml/pkg/nvml
.
$ make
c-for-go -out pkg gen/nvml/nvml.yml
processing gen/nvml/nvml.yml done.
cp gen/nvml/*.go pkg/nvml
cd pkg/nvml; \
go tool cgo -godefs types.go > types_gen.go; \
go fmt types_gen.go; \
cd -> /dev/null
types_gen.go
rm -rf pkg/nvml/types.go pkg/nvml/_obj
$ make test
cd pkg/nvml; \
go test -v .; \
cd -> /dev/null
=== RUN TestInit
TestInit: nvml_test.go:26: Init: Success
TestInit: nvml_test.go:33: Shutdown: Success
--- PASS: TestInit (0.06s)
=== RUN TestSystem
TestSystem: nvml_test.go:45: SystemGetDriverVersion: Success
TestSystem: nvml_test.go:46: version: 410.104
TestSystem: nvml_test.go:53: SystemGetNVMLVersion: Success
TestSystem: nvml_test.go:54: version: 10.410.104
TestSystem: nvml_test.go:61: SystemGetCudaDriverVersion: Success
TestSystem: nvml_test.go:62: version: 10000
TestSystem: nvml_test.go:69: SystemGetCudaDriverVersion_v2: Success
TestSystem: nvml_test.go:70: version: 10000
TestSystem: nvml_test.go:77: SystemGetProcessName: Success
TestSystem: nvml_test.go:78: name: /lib/systemd/s
TestSystem: nvml_test.go:85: SystemGetHicVersion: Success
TestSystem: nvml_test.go:86: count: 0
TestSystem: nvml_test.go:96: SystemGetTopologyGpuSet: Success
TestSystem: nvml_test.go:97: count: 4
TestSystem: nvml_test.go:99: device[0]: {0x7f5875284408}
TestSystem: nvml_test.go:99: device[1]: {0x7f5875298e90}
TestSystem: nvml_test.go:99: device[2]: {0x7f58752ad918}
TestSystem: nvml_test.go:99: device[3]: {0x7f58752c23a0}
--- PASS: TestSystem (0.10s)
=== RUN TestUnit
TestUnit: nvml_test.go:112: UnitGetCount: Success
TestUnit: nvml_test.go:113: count: 0
TestUnit: nvml_test.go:117: Skipping test with no Units.
--- SKIP: TestUnit (0.06s)
=== RUN TestEventSet
TestEventSet: nvml_test.go:253: EventSetCreate: Success
TestEventSet: nvml_test.go:254: set: {0x2122f10}
TestEventSet: nvml_test.go:261: EventSetWait: Timeout
TestEventSet: nvml_test.go:262: data: {{<nil>} 0 0 0 0}
TestEventSet: nvml_test.go:269: EventSet.Wait: Timeout
TestEventSet: nvml_test.go:270: data: {{<nil>} 0 0 0 0}
TestEventSet: nvml_test.go:277: EventSetFree: Success
TestEventSet: nvml_test.go:285: EventSet.Free: Success
--- PASS: TestEventSet (0.06s)
PASS
ok github.com/NVIDIA/go-nvml/pkg/nvml 0.283s
Note: A working NVIDIA driver with libnvidia-ml.so
is not required to
compile code that imports these bindings. However, you will get a runtime error
if libnvidia-ml.so
is not available in your library path at runtime.
The general steps to update the bindings to a newer version of the NVML API are as follows:
Pull down the nvml.h
containing the updated API and commit it back to gen/nvml/nvml.h
. The Makefile
contains a command:
$ make update-nvml-h
Found 5 NVML packages:
No. Version Upload Time Package
1 11.5.50 2021-11-23-22:46:02 nvidia/cuda-nvml-dev/11.5.50/linux-64/cuda-nvml-dev-11.5.50-h511b398_0.tar.bz2
2 11.4.120 2021-11-03-22:08:33 nvidia/cuda-nvml-dev/11.4.120/linux-64/cuda-nvml-dev-11.4.120-hb8c74d6_0.tar.bz2
3 11.4.43 2021-09-08-00:10:30 nvidia/cuda-nvml-dev/11.4.43/linux-64/cuda-nvml-dev-11.4.43-he36855d_0.tar.bz2
4 11.3.58 2021-09-08-00:36:34 nvidia/cuda-nvml-dev/11.3.58/linux-64/cuda-nvml-dev-11.3.58-hc25e488_0.tar.bz2
5 11.3.58 2021-09-08-00:36:31 nvidia/cuda-nvml-dev/11.3.58/linux-64/cuda-nvml-dev-11.3.58-h70090ce_0.tar.bz2
Pick an NVML package to update ([1]-5): 1
NVML version: 11.5.50
Package: nvidia/cuda-nvml-dev/11.5.50/linux-64/cuda-nvml-dev-11.5.50-h511b398_0.tar.bz2
Updating nvml.h to 11.5.50 from https://api.anaconda.org/download/nvidia/cuda-nvml-dev/11.5.50/linux-64/cuda-nvml-dev-11.5.50-h511b398_0.tar.bz2 ...
Successfully updated nvml.h to 11.5.50.
that copies the file from the Anaconda package anaconda.org/nvidia/cuda-nvml-dev
.
Available files can be found at https://anaconda.org/nvidia/cuda-nvml-dev/files (platform: linux-64
).
Since gen/nvml/nvml.h
is under version control, running:
git diff -w
(ignoring whitespace) will show us which new API calls there are.
If there are changes to the versioned APIs (defined as in the #ifndef NVML_NO_UNVERSIONED_FUNC_DEFS
block in gen/nvml/nvml.h
) nvml.yml
and init.go
must be updated accordingly.
The modified versioned calls can be found bu running:
git diff -w gen/nvml/nvml.h | grep -E "^\+\s*#define.*?_v[^1]"
Write a set of manual wrappers around any new calls as described in one of the previous sections above.
The following command should show the API calls added in the update:
git diff -w gen/nvml/nvml.h | grep "+nvmlReturn_t DECLDIR nvml"
Note that these includes the new versions of existing calls -- which should already have been handled in the previous section. To exclude these run:
git diff -w gen/nvml/nvml.h | grep "+nvmlReturn_t DECLDIR nvml" | grep -vE "_v\d+\("
Of course this is just the general flow, and there may be more work to do if new types are added, or a new API is created that does something outside the scope of what has been done so far. These guidelines should be a good starting point though.
Keep in mind, that all updates to the NVML bindings code should be made in the
gen/
directory of the repository. Only when releasing new bindings will this
code be processed and pushed to the pkg/
directory for release.
Once the code in gen/
has been fully updated to support a particular version of NVML, a new release should be created.
As part of the release, two things need to happen:
- A new set of bindings needs to be generated from the code under
gen/
and committed intopkg/
- A tag with the appropriate NVML release needs to be added to the repo and pushed upstream.
An example of this workflow for the 11.0 release of NVML can be seen below:
# Commit the generated bindings back to main
git checkout main
make
git add -f pkg/
git commit -m "Add bindings for v11.0 of the NVML API"
git push origin
# Tag the repo with the version number and push it upstream
git tag v11.0
git push origin v11.0
If updates need to be made against a particular version (due to bugs in the
bindings code, for example), then we append a -<revision>
number to the
version tag we push.
For example:
git checkout v11.0
git checkout -b bug-fixes-for-v11.0
... fix bugs and commit
git tag v11.0-1
git push v11.0-1
Since the NVML API is designed to be backwards compatible, we envision it being rare to require such backports (because people can just use the latest bindings instead of relying on a particular version). However, we may perform such backports from time-to-time as deemed necessary (or upon request).
Please see the file CONTRIBUTING.md for details on how to contribute to this project.