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Port cub::DeviceRunLengthEncode tests to catch2 #411

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merged 7 commits into from
Sep 12, 2023

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miscco
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@miscco miscco commented Sep 7, 2023

This ports the
cub::DeviceRunLengthEncode tests to catch2

Fixes #87

@miscco miscco requested review from a team as code owners September 7, 2023 09:20
@miscco miscco requested review from elstehle and griwes and removed request for a team September 7, 2023 09:20
@miscco miscco force-pushed the catch2_device_run_length_encode branch from 26e5b47 to 2292c0d Compare September 8, 2023 09:27
@miscco miscco force-pushed the catch2_device_run_length_encode branch from 85231b0 to 5d53ffc Compare September 8, 2023 15:25
@miscco miscco force-pushed the catch2_device_run_length_encode branch from 588b2ec to f96081b Compare September 11, 2023 10:11
Co-authored-by: Georgy Evtushenko <[email protected]>
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Thanks for helping with this! 🙏 LGTM, just a minor nitpick

@miscco miscco merged commit 7a6c3b9 into NVIDIA:main Sep 12, 2023
@miscco miscco deleted the catch2_device_run_length_encode branch September 12, 2023 13:26
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Port CUB device-scope selection, partition, and adjacent difference algorithm tests to use Catch2
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