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Updated links in README.md
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SomeNvidiaGuy committed Feb 10, 2025
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Expand Up @@ -17,23 +17,23 @@ For more information about RTXDI, see the [NVIDIA Developer Page](https://develo

[`Libraries/Rtxdi`](https://github.com/NVIDIAGameWorks/rtxdi-runtime) is a submodule that contains the integrable runtime sources that are meant to be included in the application build:

- [`Rtxdi/Include/Rtxdi`](https://github.com/NVIDIAGameWorks/rtxdi-runtime/tree/main/include/rtxdi) has the include files, both for host code and for shaders.
- [`Rtxdi/Include/Rtxdi`](https://github.com/NVIDIA-RTX/RTXDI-Library/tree/main/Include/Rtxdi) has the include files, both for host code and for shaders.
- [`Rtxdi/Include/Rtxdi/DI/`](https://github.com/NVIDIAGameWorks/rtxdi-runtime/tree/main/Include/Rtxdi/DI/) and [`Rtxdi/Include/Rtxdi/GI/`](https://github.com/NVIDIAGameWorks/rtxdi-runtime/tree/main/Include/Rtxdi/GI/) are the main shader include folders that contain the resampling implementations for their respective algorithms.
- [`Rtxdi/Source`](https://github.com/NVIDIAGameWorks/rtxdi-runtime/tree/main/Source) has the host code with various utility functions for setting up the parameters and resources for resampling.

[`Samples`](Samples) contains two sample projects, [`MinimalSample`](Samples/MinimalSample) and [`FullSample`](Samples/FullSample). The [`MinimalSample/Source`](Samples/MinimalSample/Source) project implements ReSTIR DI in a single combined pass to show a minimum viable implementation. The [`FullSample/Source`](Samples/FullSample/Source) project implements ReSTIR DI in several passes integrated into a broader rendering pipeline to show a more standard implementation. The shaders for each project live in their respective [`MinimalSample/Shaders`](Samples/MinimalSample/Shaders) and [`FullSample/Shaders`](Samples/FullSample/Shaders) folders.

[`External`](External) contains project dependencies both from Nvidia and third parties:

- [`External/donut`](External/donut) is a Git submodule structure with the ["Donut" rendering framework](https://github.com/NVIDIAGameWorks/donut) used to build the sample apps.
- `External/donut` is a Git submodule structure with the ["Donut" rendering framework](https://github.com/NVIDIA-RTX/Donut) used to build the sample apps.

- [`External/NRD`](External/NRD) is a Git submodule with the ["NRD" denoiser library](https://github.com/NVIDIAGameWorks/RayTracingDenoiser).
- `External/NRD` is a Git submodule with the ["NRD" denoiser library](https://github.com/NVIDIA-RTX/NRD).

- [`External/DLSS`](External/DLSS) is a Git submodule with the [Deep Learning Super-Sampling SDK](https://github.com/NVIDIA/DLSS).
- `External/DLSS` is a Git submodule with the [Deep Learning Super-Sampling SDK](https://github.com/NVIDIA/DLSS).

- `External/dxc` is a recent version of DirectX Shader Compiler. However, unlike the other dependencies, it is not a Git submodule but is instead fetched by CMake at project configuration time.

[`Assets/Media`](https://github.com/NVIDIAGameWorks/rtxdi-assets) is a Git submodule containing the [RTXDI SDK Sample Assets](https://github.com/NVIDIAGameWorks/rtxdi-assets).
`Assets/Media` is a Git submodule containing the [RTXDI SDK Sample Assets](https://github.com/NVIDIA-RTX/RTXDI/tree/main).


## Building and Running the Sample Apps
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