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Suggestion: Multiplayer Server List Management #2053

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RuiNtD opened this issue Nov 29, 2017 · 7 comments
Closed

Suggestion: Multiplayer Server List Management #2053

RuiNtD opened this issue Nov 29, 2017 · 7 comments
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@RuiNtD
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RuiNtD commented Nov 29, 2017

There should be an option to manage your multiplayer server list on a profile, with the options of importing and exporting as text or nbt (original server list format), plus the option to merge a server list file (text or nbt) into the already existing server list. Optionally, it could also ping the servers in the list for the MOTD and player counts.

@peterix
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peterix commented Nov 29, 2017

Sounds like a cool idea. It could also be able to launch and connect to the server directly -- where this option is available.

@peterix peterix added the idea label Nov 29, 2017
@ask6155
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ask6155 commented Nov 29, 2017

The instances server list is in the server.dat file right?

@peterix
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peterix commented Nov 29, 2017

Indeed.

@MulverineX
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MulverineX commented Dec 3, 2017

This would probably prove helpful https://docs.gameapis.net/docs/mc/query for inside the client motd checking.

@peterix
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peterix commented Dec 3, 2017

That's some third party thing... I would rather do exactly what the game does.

@peterix
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peterix commented Dec 3, 2017

This needs to be implemented: http://wiki.vg/Server_List_Ping

@peterix
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peterix commented Apr 10, 2018

Another idea: Allow marking one of the servers as 'autoconnect'. If there is such a server, MultiMC would launch the instance with the options necessary for automatically connecting to the selected server.

@peterix peterix closed this as completed Jan 6, 2020
Kneelawk pushed a commit to Kneelawk/KLauncher that referenced this issue Apr 7, 2024
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