This plug-in was last built against Unreal Engine 5.1. It should work on all platforms, since it made with raw c++ code and basic Unreal Engine features.
You can install from the release section.
Alternatively, you can install this plugin via terminal with git. Here is the command for installing it.
git clone [email protected]:MrRobinOfficial/Unreal-IniParser.git IniParser
This plugin is parsing system for file type .ini
. You can read more about .ini
file system.
From the IniLibrary
(Blueprint Function Library class), you have a couple functions to use:
- Mainly:
ParseIniFromString(FString String)
,ParseIniFromFile(FString FilePath)
andParseIniToString(const FIniData& Data)
for C++ users. - And for Blueprint users, it's: "Parse .Ini From String", "Parse .Ini From File" and "Parse .Ini To String".
- Use
ReadIniFromFile
andWriteIniToFile
for reading and writing to a specific file.
This .ini
parsing system support:
- Sections and properties, names are case-insensitive.
- Data container (
FIniData
) support for global comments and properties. Meaning, comments/properties is defined under a section. - Property support values with double quote and apostrophe.
If you have any questions or issue, just write either to my YouTube channel, Email or Twitter DM.