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Create a flag to allow for sterile Blinks #79
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Q: What happens if you hold the button for 6+ seconds on a sterile, alone blink? I think it reverts to the built-in game and then starts that built-in game (even if it was already running the built-in game). Sound right? Might be a little weird that the button is still down when the game starts? |
Goes to sleep 😴
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…On Fri, May 15, 2020 at 11:14 PM Josh Levine ***@***.***> wrote:
Q: What happens if you hold the button for 6+ seconds on a sterile, alone
blink?
I *think* it reverts to the built-in game and then starts that built-in
game (even if it was already running the built-in game). Sound right?
Might be a little weird that the button is still down when the game starts?
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I think you need some way of reloading the built-in game, right? |
Are you talking about the 3-6 second window? 6+ is always the sleeper hold
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…On Sat, May 16, 2020 at 12:07 AM Josh Levine ***@***.***> wrote:
I think you need some way of reloading the built-in game, right?
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Yea, sorry. If you hold the button down on a sterile blink what should happen (visually and functionaly) since it will not go into the spinning blue seed state, but we (I think?) still want it to be able to reload the built-in game. |
BUMP |
This is a flag that can be set and compiled into a Blinks application that does not allow the game installed on this Blink to propagate to other Blinks.
Let's call this flag:
disableSeed
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