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Bloodsucker Sol rework #3236

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merged 16 commits into from
Sep 12, 2024

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Absolucy
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@Absolucy Absolucy commented Sep 5, 2024

About The Pull Request

This makes it so Bloodsuckers no longer ignite and take damage during Sol

Instead, a "Solar Flares" status effect is applied (when not in a coffin), which has the following effects:

  • Passive vampiric healing disabled.
  • 50% more damage taken (across all types of damage)
  • Actions are 2x slower.
  • Movement is 35% slower.
  • Some powers have notably higher blood cost.
  • Some other powers are completely unavailable.
  • You have a visible orange glow effect around you, making it fairly obvious what's going on.
    • Also, your hugs will feel like they're overheating regardless of body temperature. Not really any mechanical impact, just a nice little flavor detail.

basically, Sol is a period where, if you're out and about instead of eeping, you're far more vulnerable than you normally would be.

also did some code cleanup

image

Why It's Good For The Game

sol kinda sucks for rp tbh, and bloodsuckers is best when you embrace the rp aspect, so here's a stopgap while the rework is being worked on

Changelog

🆑
balance: Sol has been reworked for Bloodsuckers. Instead of burning during Sol, they'll instead get a status effect that completely disables their passive healing, slower movement and action speed, they will take 50% more damage (of any type), and some powers will either have a much higher blood cost, or be completely unavailable.
fix: Fixed various jank regarding oozeling bloodsuckers.
/:cl:

@Absolucy Absolucy marked this pull request as ready for review September 5, 2024 11:37
@Absolucy Absolucy changed the title Bloodsucker Sol mini-rework Bloodsucker Sol rework Sep 5, 2024
@@ -86,15 +62,15 @@

switch(danger_level)
if(DANGER_LEVEL_FIRST_WARNING)
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do you know how hard it is to avoid bringing up project moon brainrot with this- wait i just did it

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