-
Notifications
You must be signed in to change notification settings - Fork 276
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Alcohol tolerance now prevents alcohol from killing you (on its own) #2044
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
The strength of the slurring effect drunkness applies on you now scales based on how drunk you are. Being "a little" drunk still changes your saymod, and makes you occasionally slur your words... ![image](https://github.com/tgstation/tgstation/assets/51863163/1b21b359-a1f9-428a-8e10-d2028ac59728) But being "a lot" drunk kicks it up to 11 ![image](https://github.com/tgstation/tgstation/assets/51863163/9d593c80-75ff-4d02-8e7c-e48c738154bb) Additionally, drunk slurring was separated into "generic slurring" and "drunk slurring", the former which does not scale but less closely resembles drunkness. Generic slurring is used in places such as concussions, so this is an added bonus. As a result of the split, I had to update mind restoration. Now it heals all types of slurring, which does include cult slurs. I, and many other people, always found it very annoying when you became completely illegible from taking one sip of a drink. This seeks to amend that by making low levels of drunkness still for the most part be legible and sane. Average drunkness is roughly the same / equal to the old slurring effect, while "very drunk" is even more illegible and silly (which I find funny). This has the added bonus of separating out "drunk slurring" and "generic slurring", allowing effects to slur your words without going full ham on drunkness (burping and "huhh"s). :cl: Melbert add: When you are drunk, the strength of your slurring now varies based on how drunk you are. Being "a little drunk" only rarely slurs your words, being average drunk is the same as the old effect, while being very drunk now slurs your words even more. add: Some non-alcohol sources of slurring, such as concussions, now give "generic slurring" rather than "drunk slurring", which less resemble being drunk (ie, no burping). add: Mind restoration now heals ALL slurring, rather than only drunk slurring (which includes cult / heretic slurring). /:cl:
Space is no longer in turmoil and people are healing. And so, we can take comfort in knowing there is bucket of cheap beer. grins |
This was referenced Jun 21, 2024
Open
This was referenced Jun 22, 2024
Closed
Closed
Closed
Open
Closed
Closed
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Part of #1810, with some more stuff added, alongside a port of tgstation/tgstation#75459.
This makes it so the alcohol tolerance quirk prevents drunkenness from killing you on its own, and reduces some of the later effects:
Why It's Good For The Game
allows for better alcoholic rp without just dying from 200 toxin damage if you drink too much.
Changelog
🆑 Absolucy, Melbert
balance: The alcohol tolerance quirk now prevents alcohol from killing you (on its own). Now your character can be an alcoholic trainwreck without dying from liver failure just for being yourself! You'll still be, well, a drunken wreck, tho.
add: When you are drunk, the strength of your slurring now varies based on how drunk you are. Being "a little drunk" only rarely slurs your words, being average drunk is the same as the old effect, while being very drunk now slurs your words even more.
add: Some non-alcohol sources of slurring, such as concussions, now give "generic slurring" rather than "drunk slurring", which less resemble being drunk (ie, no burping).
add: Mind restoration now heals ALL slurring, rather than only drunk slurring (which includes cult / heretic slurring).
/:cl: