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Fixed lights stopping emitting light in some situations (#84299) (#3589)
## About The Pull Request closes #77789 edt: also closes #82600 Light sources stop emitting light if the tile in which the light source itself is located and all 4 adjacent tile block the light. This usually happens when a smoke grenade is thrown, or something went wrong in the chemistry again <details> <summary>Videos</summary> As it was before https://github.com/tgstation/tgstation/assets/112967882/44ff556b-d09f-4024-945e-c2c105f511a9 Now https://github.com/tgstation/tgstation/assets/112967882/9f9f8f43-47a9-47be-8499-99bab39fc166 </details> ## Why It's Good For The Game You wont need to switch the lights twice to make them work after someone threw smoke grenades into the hallways anymore ## Changelog :cl: fix: Fixed lights stopping emitting light in some situations /:cl: --------- Co-authored-by: Kocma-san <[email protected]> Co-authored-by: Ghom <[email protected]>
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