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PS4API Server

This project allows you to control PS4 game memory for reading/writing calls. with this project you can make RTE/RTM tools

No 'exploit host' required (still a great tool!).

This fork has been modified to work with just a regular webhost and Netcat to send payload. This fixes an issue, for those of us getting 2 connection prompts and still can't attach.

Installation

use CTurt's PS4 SDK from xvortex's repository. then follow the instructions on how to add the sdk path to your environment.

Usage

char sendCommand(char command, void* args);

commands: * 'a' attach to game process ( eboot.bin ) and the process will continued. * 'c' continue the process. * 'd' detach the process. * 's' suspend the process. * 'u' resume the process. * 'k' kill the process (seems not works) * 'n' send notification with text. * 'r' read memory. * 'w' write memory.

args:

* 'a'(void);
* 'c'(void);
* 'd'(void);
* 's'(void);
* 'u'(void);
* 'k'(void);
* 'n'(char text[]);
* 'r'(unsigned int length, unsigned long int address);
* 'w'(unsigned int length, unsigned long int address, char data[]);    

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request :D

Credits

CTurt -> the SDK. Specter -> exploit implementation. BISOON, IDC, xvortex, 2much4u, WildCard, Shadow + anyone else I missed (message me for the Credits)

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PS4API server to handle client request for read/write to game memory.

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