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# Rules in this file were initially inferred by Visual Studio IntelliCode from the C:\Users\win8t\OneDrive\Desktop\projects\tlol-replay-scraper codebase based on best match to current usage at 27/10/2021 | ||
# You can modify the rules from these initially generated values to suit your own policies | ||
# You can learn more about editorconfig here: https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference | ||
[*.cs] | ||
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LView/boost/ | ||
LView/Debug/ | ||
LView/Release/ | ||
LView/x64/ | ||
.vs/ | ||
LView/x64/ |
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GameplayScripts/commons/__pycache__/damage_calculator.cpython-39.pyc
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from lview import * | ||
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lview_script_info = { | ||
"script": "TLoL - Replay Extractor", | ||
"author": "MiscellaneousStuff", | ||
"description": "Extracts information from replay files as they're running for deep learning" | ||
} | ||
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def lview_load_cfg(cfg): pass | ||
def lview_save_cfg(cfg): pass | ||
def lview_draw_settings(game): pass | ||
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last_time = 0.0 | ||
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def lview_update(game): | ||
global last_time | ||
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if game.time != last_time: | ||
pass |
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