TLoL (Large Language Model) - League of Legends LLM Module (Integrates LLMs for Game Analysis and Game Playing)
llm.ipynb
: Initial LLM experiments on data
A brief description of datasets used for this project are listed below:
ESPORTSTMNT02-3080905(old).db
- context: League of Legends - Worlds 2022 Final (Game 5)
- total files: 1
- approx size: 403MB
- map: Summoner's Rift
- frames: 16,858 (~4.5 obs/sec * 2528.97 secs + many duplicate frames)
- source: Bayes Esports (*.rofl) + TLoL-Scraper (*.db)
- download: Google Drive
Each file is an SQLite3 database generated using TLoL-Scraper, which has scraped the game objects from a live running Leauge of Legends replay. Each database contains the following 4 tables:
- games (first table)
- game_id (Internal Riot Game ID, ignore this for Bayes Esports replays)
- duration (Game Duration in seconds)
- champs/missiles/objects (remaining three tables)
- game_id (Internal Riot Game ID, ignore this for Bayes Esports replays)
- time (Game time in seconds)
- obj_type ()
- etc. (Refer to this) for full specification