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MrGadget NetworkManager populate spawnable prefabs button suggestions #3619
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enhancement
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miwarnec
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miwarnec
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as for OrderBy: this goes both ways:
I think it's more likely that people want everything to be ordered, since the Populate button is meant to add Everything. |
MrGadget1024
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* feat(NetworkManager): Clear Spawnable Prefabs button (#3619) * Update Assets/Mirror/Editor/NetworkManagerEditor.cs Co-authored-by: MrGadget <[email protected]> --------- Co-authored-by: mischa <[email protected]> Co-authored-by: MrGadget <[email protected]>
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posting so it doesn't get lost.
Few suggestions:
For no. 1 above, I'm thinking of the case where player character prefabs are intentionally put in the first few slots and referenced by index in char selection, so they can't be sorted down into the middle of the list without breaking things
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