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Ending the test on failed assertions #153

Answered by MikeSchulze
derkork asked this question in FAQ
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Yes i can confirm this behavior and yes the nature of GdScript not allowes to stop at the first error.
This should not be a problem in general, but yes fail fast would be the best.

If you have an idea how to stop the current execution on the first failure let me now.
Using threads could be a option, but i stopped to use threads because of debug issues when using threads.
godotengine/godot#42901

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