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Bug reports

Mex777 edited this page Jun 4, 2024 · 1 revision

Bug Reports

Introduction

Bug reports play a crucial role in maintaining the quality and stability of the game. In this section, we'll cover how to handle bug reports effectively.

Organizing Bug Reports

  1. Issue Tracker: We used JIRA. Create separate issues for each bug.
  2. Prioritization: Prioritize bugs based on severity and impact. Critical issues should be addressed promptly.

Investigating and Fixing Bugs

  1. Reproduce Locally: Try to reproduce reported bugs on your development environment.
  2. Debugging Tools: Use Godot's built-in debugging tools, breakpoints, and logs to identify the root cause.
  3. Isolate the Issue: Narrow down the problem area. Is it related to specific code, assets, or interactions?
  4. Fix and Test: Once identified, fix the bug and thoroughly test the solution.

Bug fixes

  1. Pause menu not working in cutscene
  2. Aurora stunning not disabling after key was pressed
  3. Projectile going through walls due to bad type in function argument
  4. Guardians jumping while stunned
  5. Aurora sprite too high
  6. Fixed a little health bug
  7. Fixed distance between tiles
  8. Can't change Aurora skins from inside the code

Conclusion

Effective bug reporting and management are essential for maintaining a polished game. By actively addressing issues reported by players, you'll create a better experience for everyone.

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