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Bug reports
Mex777 edited this page Jun 4, 2024
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Bug reports play a crucial role in maintaining the quality and stability of the game. In this section, we'll cover how to handle bug reports effectively.
- Issue Tracker: We used JIRA. Create separate issues for each bug.
- Prioritization: Prioritize bugs based on severity and impact. Critical issues should be addressed promptly.
- Reproduce Locally: Try to reproduce reported bugs on your development environment.
- Debugging Tools: Use Godot's built-in debugging tools, breakpoints, and logs to identify the root cause.
- Isolate the Issue: Narrow down the problem area. Is it related to specific code, assets, or interactions?
- Fix and Test: Once identified, fix the bug and thoroughly test the solution.
- Pause menu not working in cutscene
- Aurora stunning not disabling after key was pressed
- Projectile going through walls due to bad type in function argument
- Guardians jumping while stunned
- Aurora sprite too high
- Fixed a little health bug
- Fixed distance between tiles
- Can't change Aurora skins from inside the code
Effective bug reporting and management are essential for maintaining a polished game. By actively addressing issues reported by players, you'll create a better experience for everyone.