Extend range of characters rendered by the custom font renderer #4362
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Type of change
Description
Increases the amount of characters rasterized and able to be rendered by the custom font renderer. Previously solely included Basic Latin; now extended to support almost all common Latin based characters, as well as Cyrillic and Greek.
This isn't a perfect fix, as there are still many characters unable to be rendered. The eventual goal would likely be to dynamically rasterize characters as we encounter them instead of spending time creating them at startup.
The size of the texture atlas doesn't need to be increased, as even at the font's largest, there is still more than enough room (2048 x 2048 is huge).
Related issues
Closes #3835
Closes #2572
How Has This Been Tested?
Checklist: