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Use a unique thread executor for BlockESP to fix weird chunk rendering issue & Removed residual Dimension usage #3962

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hexadecimal233
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Use a unique thread executor for BlockESP to fix weird chunk data issue & Removed residual Dimension usage

Type of change

  • Bug fix
  • New feature

Description

image

Related issues

#3958

How Has This Been Tested?

Tested in singleplayer

Checklist:

  • My code follows the style guidelines of this project.
  • I have added comments to my code in more complex areas.
  • I have tested the code in both development and production environments.

@MineGame159
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Didnt we tell you like million times to not put 100 unrelated changes in a singe pr?

@Angelenx
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That work. And the FPS is higher. Thx

@19MisterX98 19MisterX98 mentioned this pull request Aug 27, 2023
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@Wide-Cat Wide-Cat closed this Aug 28, 2023
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4 participants