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KillAura Improvements #3085

Merged
merged 15 commits into from
Dec 21, 2022
Merged

KillAura Improvements #3085

merged 15 commits into from
Dec 21, 2022

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machiecodes
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  • Can now sync with TPS
  • Can pause when the server is lagging
  • Uses hitboxes in range calcs
  • Auto shield breaker (so epic)
  • Remove settings that are only useful on smps (cope)

Also adds new TimerUtil object for measuring passed MS and ticks, will be also used in CA etc in later PRs 💪

@machiecodes
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Give an example

@machiecodes
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Neither of those are flagged by anticheat lmfao, rotate is the same thing as only on look except it doesn't require making you look "legit", hit chance has never been checked against, and "so on" means you ran out of examples

@machiecodes
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*On any anticheat

I've tested this stuff out on every 1.19 server I've got knowledge of, and it works everywhere I could find lmao. There has never to my knowledge been a check for how successful your hits are on an anarchy server, and only on look is just worse rotations

@MineGame159
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MineGame159 commented Dec 21, 2022

  1. I think some of the settings you removed are normal, valid settings and there is no reason to just remove them for nothing. For example only on look and no right click.
  2. Wtf is that fixedDelay() method, why don't you just use the logic vanilla uses?
  3. The TimerUtil class is just horrible for ticks, you are making the assumption that a tick takes exactly 50 milliseconds. This assumption breaks if the user is for example using Timer or they are lagging a bit, and by lagging I don't mean just constantly having low client TPS, even just normal lag spikes could throw the timing off.

@machiecodes
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Mmmmm some oddness rn gimme asec

@MineGame159 MineGame159 merged commit 8722ef5 into MeteorDevelopment:master Dec 21, 2022
@machiecodes machiecodes deleted the killaura branch December 21, 2022 20:59
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2 participants