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More robust handling for VRCSDK3 components
- Now look through all the potential component types in VRCSDK3 and see if they have a mapping back to a base type. If they do, replace any instances of the base type with the VRCSDK3 type. This is fairly slow initially since it needs to look through all assemblies and should probably be looked at to speed up compiles a little. - Make the RefreshProgramImpl handle when the program didn't assemble
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