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回档功能(需要重启服务器) #8
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enhancement
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嘿, 我突然有了个很棒的点子, 这肯定可以优化备份与恢复机制的! 这也会合并在这个分支当中 我可以在备份之前算出文件的sha256值, 这样就可以比对哪些文件发生了变化, 只恢复那些改动的文件就好. 等着吧, 我会搞定的! |
很棒! 我搞定了, 现在恢复时会优先尝试使用差异化恢复的方案了 |
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MemoryShadow
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Jan 10, 2023
feat: 新增更优的回档算法 fix: 修复改版后备份不向游戏中发送消息的问题 docs: 修正措辞 fix: 修复BackupName参数存在空格时引发的异常 fix: 修复服务器不在运行时依然试图发送消息的问题 feat: 增加存档删除功能 feat: 备份时记录了文件的shah feat: 回档时检测文件变动 fix: 不会自动覆盖旧存档的问题 fix: 修复了backup中临时变量到处乱飞的问题 fix(stop): 修复停止时的消息不能传达到服内的问题 fix(start): 修复服务进程停止时检测不到的问题 feat(start): 新增用户自定义启动参数 feat(install): 新增优化后的启动参数, 以及常用启动参数到-c选项 fix(base): 规定了时间的格式, 避免一些BUG出现
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Jan 10, 2023
出现了问题, 回档功能做跨核心时会出现问题, 需要提交修复补丁 |
MemoryShadow
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Jan 17, 2023
perf: 优化代码构架, 降低开发人员心智负担 fix(backup): 非官方核心进行非完全比对时, 生成的文件列表不完整 fix(backup): 在官方与非官方核心之间转移时丢失数据的问题 perf: 尝试通过减少锁竞争次数的方式来对程序性能进行优化 docs(README): 更改措辞 - 修正注意事项中的描述 - 修正CI指向的URL - 添加i18n标签
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完全回档功能
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