Removed Loyalty Change Event for Executing Prisoners #4476
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The prisoner handling process in the game MekHQ received substantial refactoring for better code structure and function efficiency. The changes include modifying the methods for executing and jettisoning prisoners, as well as the introduction of a new method for processing prisoner resolution commands.
The logic for loyalty change in response to such events was removed. This decision was made in response to Discord feedback.